Game version
Patent Avenger artwork from Ragnarok Online
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Patent Avenger [2]

#620004Weapon

Up_Avenger

Item stats

ATK
290
Slots
2
Weight
700
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Axe
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
150+
Jobs
Blacksmith
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Patent Avenger description & effects

A double-handed ax is said to have been replaced by a blacksmith for his revenge. He regained his past glory and began to show his natural ability. It seems to resonate with the boots of the great hero. Cannot be destroyed. ATK + 15 per 2 refine rates. Increase damage of Axe Tornado by 10% per 3 refine rates. When refined to +7 or higher, increase damage of Axe Boomerang by 40%, reduce cooltime of Axe Tornado by 1 sec. When refined to +9 or higher, increase physical damage to all size monsters by 15%. When refined to +11 or higher, reduce incoming physical/magic damage by all property enemies by 20%. When equipped with Great Hero's Boots, STR + 10, ATK + 7% 증가. Type: Two handed Axe Attack: 290 Weight: 700 Weapon Level: 4 Required Level: 150 Class: Mechanic Type
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
   bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
}
if (.@r>=9) {
   bonus2 bAddSize,Size_All,15;
}
if (.@r>=11) {
   bonus2 bSubEle,Ele_All,20;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bStr,10;
bonus bAtkRate,7;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
   bonus bDelayrate,-15;
   bonus2 bSubSize,Size_All,10;
   bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
   bonus bDelayrate,-15;
   bonus2 bSubSize,Size_All,10;
   bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}

Set 4

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"NC_AXETORNADO",(readparam(bStr)+readparam(bVit))/12;

Set 5

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"NC_AXETORNADO",(readparam(bStr)+readparam(bVit))/12;
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