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RENEWAL / ITEMS
Toy Ring [1]
#490390Armor
Toy_Ring_TH
Item stats
- DEF
- 5
- Slots
- 1
- Weight
- 100
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- Alchemist, Blacksmith
- Class tiers
- All Third, Fourth
- Refineable
- No
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus2 bHPDrainRate,10,1;
bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel/9;
bonus2 bSkillAtk,"GN_CART_TORNADO",2*(BaseLevel/9);
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSubSize,Size_All,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSubSize,Size_All,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSubSize,Size_All,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
bonus2 bIgnoreDefRaceRate,RC_All,60;
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
bonus2 bIgnoreDefRaceRate,RC_All,60;
}
Set 6
Set effect
bonus bShortAtkRate,4*getskilllv("GN_TRAINING_SWORD");
bonus bLongAtkRate,4*getskilllv("NC_RESEARCHFE");
Set 7
Set effect
bonus bShortAtkRate,4*getskilllv("GN_TRAINING_SWORD");
bonus bLongAtkRate,4*getskilllv("NC_RESEARCHFE");



