
RENEWAL / ITEMS
Patent Slate Sword [2]
#500014Weapon
Up_Slate_Sword
Item stats
- ATK
- 205
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Alchemist
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Slate Sword description & effects
A sword made of an ancient stone.
He regained the power of the stone plate and began to show his original ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Cart Tornado by 10%, Hells Plant by 5% per 3 refine rates.
When refined to +7 or higher, increase damage of Cart Tornado by 20%, Hells Plant by 10%.
When refined to +9 or higher, reduce global cooltime by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, MHP + 10%.
When equipped with Great Hero's Boots, VIT + 10, increase melee physical damage by 5%.
Type: Sword Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Generic Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"GN_CART_TORNADO",.@r/3*10;
bonus2 bSkillAtk,"GN_HELLS_PLANT",.@r/3*5;
if (.@r>=7) {
bonus2 bSkillAtk,"GN_CART_TORNADO",20;
bonus2 bSkillAtk,"GN_HELLS_PLANT",10;
}
if (.@r>=9) {
bonus bDelayrate,-10;
}
if (.@r>=11) {
bonus bDelayrate,-5;
bonus bMaxHPrate,10;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bVit,10;
bonus bShortAtkRate,5;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
bonus2 bIgnoreDefRaceRate,RC_All,60;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
bonus2 bIgnoreDefRaceRate,RC_All,60;
}
Set 4
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GN_CART_TORNADO",(readparam(bStr)+readparam(bDex))/12;
Set 5
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GN_CART_TORNADO",(readparam(bStr)+readparam(bDex))/12;







