Game version
Patent Slate Sword artwork from Ragnarok Online
RENEWAL / ITEMS

Patent Slate Sword [2]

#500014Weapon

Up_Slate_Sword

Item stats

ATK
205
Slots
2
Weight
120
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Sword
Equipment position
Weapon
Gender
Both
Required level
150+
Jobs
Alchemist
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Patent Slate Sword description & effects

A sword made of an ancient stone. He regained the power of the stone plate and began to show his original ability. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Increase damage of Cart Tornado by 10%, Hells Plant by 5% per 3 refine rates. When refined to +7 or higher, increase damage of Cart Tornado by 20%, Hells Plant by 10%. When refined to +9 or higher, reduce global cooltime by 10%. When refined to +11 or higher, reduce global cooltime by 5%, MHP + 10%. When equipped with Great Hero's Boots, VIT + 10, increase melee physical damage by 5%. Type: Sword Attack: 205 Weight: 120 Weapon Level: 4 Required Level: 150 Class: Generic Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"GN_CART_TORNADO",.@r/3*10;
bonus2 bSkillAtk,"GN_HELLS_PLANT",.@r/3*5;
if (.@r>=7) {
   bonus2 bSkillAtk,"GN_CART_TORNADO",20;
   bonus2 bSkillAtk,"GN_HELLS_PLANT",10;
}
if (.@r>=9) {
   bonus bDelayrate,-10;
}
if (.@r>=11) {
   bonus bDelayrate,-5;
   bonus bMaxHPrate,10;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bVit,10;
bonus bShortAtkRate,5;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
   bonus bDelayrate,-5;
   bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
   bonus2 bIgnoreDefRaceRate,RC_All,60;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
   bonus bDelayrate,-5;
   bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
   bonus2 bIgnoreDefRaceRate,RC_All,60;
}

Set 4

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"GN_CART_TORNADO",(readparam(bStr)+readparam(bDex))/12;

Set 5

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"GN_CART_TORNADO",(readparam(bStr)+readparam(bDex))/12;
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