
RENEWAL / ITEMS
Patent Light Blade [2]
#500017Weapon
Up_Light_Blade
Item stats
- ATK
- 130
- MATK
- 195
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Light Blade description & effects
A sword of light that is said to have been used by a warrior.
With the power of light, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Pressure, Ray of Genesis by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%.
When refined to +9 or higher, increase holy property magic damage by 15%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Pressure, Ray of Genesis by additional 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
Type: Sword Attack: 130
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Royal Guard Type
Item effect script
.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus2 bSkillAtk,"PA_PRESSURE",.@r/3*5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@r/3*5;
if (.@r>=7) {
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Holy,15;
}
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"PA_PRESSURE",15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bInt,10;
bonus bMatkRate,7;
Set 2
Set effect
bonus bMatkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"PA_PRESSURE",(readparam(bAgi)+readparam(bInt))/12;
Set 3
Set effect
bonus bMatkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"PA_PRESSURE",(readparam(bAgi)+readparam(bInt))/12;







