
RENEWAL / ITEMS
Cannon Rapier-OS [2]
#13493Weapon
Cannon_Rapier_OS
Item stats
- ATK
- 160
- MATK
- 150
- Slots
- 2
- Weight
- 80
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 130+
- Jobs
- Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Novice, Rogue, Super Novice, Swordman, Thief
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Cannon Rapier-OS description & effects
A sword with a detonator system embedded in its blade to cause powerful explosions.
Class: One-Handed Sword
Attack: 160
Weight: 80
Weapon Level: 4
Requires Level: 130
Usable By: Novice, Swordman Jobs, Merchant Jobs, Thief Jobs
MATK +150.
If upgrade level is +7 or higher,
Aspd +7%.
If upgrade level is +9 or higher,
Increases the damage of Fire Ball by an additional +30%.
If upgrade level is +11 or higher/lower,
Adds an additional chance of casting Level 3 Hell Inferno on the target when performing a short-ranged physical attack.
Item effect script
.@r = getrefine();
bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),40;
if (.@r >= 7) {
bonus bAspdRate,7;
if (.@r >= 9) {
bonus2 bSkillAtk,"MG_FIREBALL",30;
if (.@r >= 11) {
bonus3 bAutoSpell,"WL_HELLINFERNO",3,40;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"WL_HELLINFERNO",4*(.@r/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"WL_HELLINFERNO",4*(.@r/2);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r_weapon/2);
Set 4
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r_weapon/2);
Set 5
Set effect
bonus bBaseAtk,200;
bonus bMatk,200;
Set 6
Set effect
bonus bBaseAtk,200;
bonus bMatk,200;
Set 7
Set effect
bonus3 bAutoSpell,"WL_CRIMSONROCK",3,50;
bonus2 bSkillAtk,"WL_HELLINFERNO",4*(getequiprefinerycnt(EQI_HAND_R)/2);









