Game version
Illusion Immaterial Sword artwork from Ragnarok Online
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Illusion Immaterial Sword [2]

#13469Weapon

Immaterial_Sword_IL

Item stats

ATK
180
Slots
2
Weight
90
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Sword
Equipment position
Weapon
Gender
Both
Required level
120+
Jobs
Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Rogue, Swordman, Thief
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Immaterial Sword description & effects

A sword with an intangible blade that seems to have no form but has no shape. Attack the spirit of the subject and destroy it. Unbreakable. Drains 1 SP when dealing normal physical attacks. Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. The chance increases by 2% per refine rate. If the refine rate is 12 or higher, the drain effect is increased in 20%. If Rogue Classes equip this item, player can get additional effect below. If equipped with Illusion Ancient Cape, MATK + 100. If the refine rate of both is 7 or higher, additional MATK + 50. If the sum of their refine rates is 18 or higher, has a chance of auto casting Bolt-type spells when dealing physical damage. If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage. Type : Sword Attack : 180 Weight : 90 Property : Ghost Weapon Level : 4 Required Level : 120 Jobs : Swordman Classes, Thief classes, Merchant classes.
Item effect script
.@r = getrefine();
bonus bSPDrainValue,-1;
bonus bUnbreakableWeapon;
if (.@r >= 12) {
   .@val = 20;
}
bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val);
bonus bAtkEle,Ele_Ghost;
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See it on your character

8 directions · original animations

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Equipment sets

Set 1

Set effect

if (BaseJob == Job_Rogue) {
   .@weapon = getequiprefinerycnt(EQI_HAND_R);
   .@eq = getequiprefinerycnt(EQI_GARMENT);
   .@val = 100;
   if (.@weapon >= 7 && .@eq >= 7) {
      .@val += 50;
   }
   bonus bMatk,.@val;
   if ((.@weapon + .@eq) >= 18) {
      bonus3 bAutoSpell,"MG_COLDBOLT",3,50;
      bonus3 bAutoSpell,"MG_FIREBOLT",3,50;
      bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */
   }
   if ((.@weapon + .@eq) >= 22) {
      autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */
   }
}
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