Game version
Illusion Ancient Cape artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Ancient Cape [1]

#20840Armor

Cape_Of_Ancient_Lord_IL

Item stats

DEF
18
Slots
1
Weight
60
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
100+
Jobs
All jobs except Novice, Super Novice
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Ancient Cape description & effects

A fancy cape said to have once been worn by marquises long ago. Class: Garment Defense: 18 Weight: 60 Requires Level: 100 Usable By: All Jobs except Novice Jobs Agi + 2 Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10. Set Bonus Illusion Ancient Cape [1] Illusion Moonlight Dagger [1] Shadow Chaser Bonus MATK + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional MATK + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional MATK + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%.
Item effect script
.@val = min(getrefine(),10)/2;
bonus bAgi,(2+.@val);

Equipment sets

Set 1

Set effect

bonus bCritAtkRate,10;

Set 2

Set effect

bonus bCritAtkRate,15;

Set 3

Set effect

bonus bCritAtkRate,5;

Set 4

Set effect

if (BaseJob == Job_Rogue) {
   .@weapon = getequiprefinerycnt(EQI_HAND_R);
   .@eq = getequiprefinerycnt(EQI_GARMENT);
   .@val = 100;
   if (.@weapon >= 7 && .@eq >= 7) {
      .@val += 50;
   }
   bonus bMatk,.@val;
   if ((.@weapon + .@eq) >= 18) {
      bonus3 bAutoSpell,"MG_COLDBOLT",3,50;
      bonus3 bAutoSpell,"MG_FIREBOLT",3,50;
      bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */
   }
   if ((.@weapon + .@eq) >= 22) {
      autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */
   }
}

Set 5

Set effect

.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 80;
if (.@weapon >= 7 && .@eq >= 7) {
   .@val += 80;
}
if ((.@weapon + .@eq) >= 18) {
   .@val += 40;
}
if ((.@weapon + .@eq) >= 22) {
   bonus2 bMagicAtkEle,Ele_Fire,15;
}
bonus bMatk,.@val;

Set 6

Set effect

bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;

Set 7

Set effect

bonus2 bAddSize,Size_All,25;

Set 8

Set effect

bonus2 bAddSize,Size_All,15;

Set 9

Set effect

bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;

Set 10

Set effect

bonus2 bAddSize,Size_All,20;

Set 11

Set effect

bonus2 bAddSize,Size_All,10;

Set 12

Set effect

bonus2 bSkillAtk,"WZ_METEOR",20;

Set 13

Set effect

bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10;

Set 14

Set effect

bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;

Set 15

Set effect

bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",40;

Set 16

Set effect

bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50;

Set 17

Set effect

bonus2 bSkillAtk,"GS_DISARM",10;

Set 18

Set effect

bonus2 bSkillAtk,"GS_DISARM",20;

Set 19

Set effect

bonus2 bSkillAtk,"GS_DISARM",30;

Set 20

Set effect

bonus2 bSkillAtk,"GS_DISARM",40;

Set 21

Set effect

bonus2 bSkillAtk,"GS_DISARM",50;

Set 22

Set effect

bonus2 bSkillAtk,"KN_BOWLINGBASH",10;

Set 23

Set effect

bonus2 bSkillAtk,"KN_BOWLINGBASH",20;

Set 24

Set effect

bonus2 bSkillAtk,"KN_BOWLINGBASH",30;

Set 25

Set effect

bonus2 bSkillAtk,"KN_BOWLINGBASH",40;

Set 26

Set effect

bonus2 bSkillAtk,"KN_BOWLINGBASH",50;

Set 27

Set effect

bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10;

Set 28

Set effect

bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20;

Set 29

Set effect

bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30;

Set 30

Set effect

bonus2 bSkillAtk,"KN_BRANDISHSPEAR",40;

Set 31

Set effect

bonus2 bSkillAtk,"KN_BRANDISHSPEAR",50;

Set 32

Set effect

bonus2 bSkillAtk,"CR_HOLYCROSS",10;

Set 33

Set effect

bonus2 bSkillAtk,"CR_HOLYCROSS",20;

Set 34

Set effect

bonus2 bSkillAtk,"CR_HOLYCROSS",30;

Set 35

Set effect

bonus2 bSkillAtk,"CR_HOLYCROSS",40;

Set 36

Set effect

bonus2 bSkillAtk,"CR_HOLYCROSS",50;

Set 37

Set effect

bonus2 bSkillAtk,"CR_GRANDCROSS",10;

Set 38

Set effect

bonus2 bSkillAtk,"CR_GRANDCROSS",20;

Set 39

Set effect

bonus2 bSkillAtk,"CR_GRANDCROSS",30;

Set 40

Set effect

bonus2 bSkillAtk,"CR_GRANDCROSS",40;

Set 41

Set effect

bonus2 bSkillAtk,"CR_GRANDCROSS",50;

Set 42

Set effect

bonus2 bSkillAtk,"WZ_METEOR",10;

Set 43

Set effect

bonus2 bSkillAtk,"WZ_METEOR",30;

Set 44

Set effect

bonus2 bSkillAtk,"WZ_METEOR",40;

Set 45

Set effect

bonus2 bSkillAtk,"WZ_METEOR",50;

Set 46

Set effect

bonus2 bSkillAtk,"WZ_VERMILION",10;

Set 47

Set effect

bonus2 bSkillAtk,"WZ_VERMILION",20;

Set 48

Set effect

bonus2 bSkillAtk,"WZ_VERMILION",30;

Set 49

Set effect

bonus2 bSkillAtk,"WZ_VERMILION",40;

Set 50

Set effect

bonus2 bSkillAtk,"WZ_VERMILION",50;

Set 51

Set effect

bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10;

Set 52

Set effect

bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20;

Set 53

Set effect

bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;

Set 54

Set effect

bonus2 bSkillAtk,"WZ_HEAVENDRIVE",40;

Set 55

Set effect

bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50;

Set 56

Set effect

bonus2 bSkillAtk,"MG_FIREBOLT",10;
bonus2 bSkillAtk,"MG_COLDBOLT",10;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10;

Set 57

Set effect

bonus2 bSkillAtk,"MG_FIREBOLT",20;
bonus2 bSkillAtk,"MG_COLDBOLT",20;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;

Set 58

Set effect

bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;

Set 59

Set effect

bonus2 bSkillAtk,"MG_FIREBOLT",40;
bonus2 bSkillAtk,"MG_COLDBOLT",40;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40;

Set 60

Set effect

bonus2 bSkillAtk,"MG_FIREBOLT",50;
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;

Set 61

Set effect

bonus2 bSkillAtk,"WS_CARTTERMINATION",10;

Set 62

Set effect

bonus2 bSkillAtk,"WS_CARTTERMINATION",20;

Set 63

Set effect

bonus2 bSkillAtk,"WS_CARTTERMINATION",30;

Set 64

Set effect

bonus2 bSkillAtk,"WS_CARTTERMINATION",40;

Set 65

Set effect

bonus2 bSkillAtk,"WS_CARTTERMINATION",50;

Set 66

Set effect

bonus bCritAtkRate,20;

Set 67

Set effect

bonus bCritAtkRate,25;

Set 68

Set effect

bonus2 bSkillAtk,"AM_ACIDTERROR",10;

Set 69

Set effect

bonus2 bSkillAtk,"AM_ACIDTERROR",20;

Set 70

Set effect

bonus2 bSkillAtk,"AM_ACIDTERROR",30;

Set 71

Set effect

bonus2 bSkillAtk,"AM_ACIDTERROR",40;

Set 72

Set effect

bonus2 bSkillAtk,"AM_ACIDTERROR",50;

Set 73

Set effect

bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10;

Set 74

Set effect

bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;

Set 75

Set effect

bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",30;

Set 76

Set effect

bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",40;

Set 77

Set effect

bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50;

Set 78

Set effect

bonus2 bSkillAtk,"AS_SONICBLOW",10;

Set 79

Set effect

bonus2 bSkillAtk,"AS_SONICBLOW",20;

Set 80

Set effect

bonus2 bSkillAtk,"AS_SONICBLOW",30;

Set 81

Set effect

bonus2 bSkillAtk,"AS_SONICBLOW",40;

Set 82

Set effect

bonus2 bSkillAtk,"AS_SONICBLOW",50;

Set 83

Set effect

bonus2 bSkillAtk,"ASC_METEORASSAULT",10;

Set 84

Set effect

bonus2 bSkillAtk,"ASC_METEORASSAULT",20;

Set 85

Set effect

bonus2 bSkillAtk,"ASC_METEORASSAULT",30;

Set 86

Set effect

bonus2 bSkillAtk,"ASC_METEORASSAULT",40;

Set 87

Set effect

bonus2 bSkillAtk,"ASC_METEORASSAULT",50;

Set 88

Set effect

bonus2 bSkillAtk,"RG_BACKSTAP",10;

Set 89

Set effect

bonus2 bSkillAtk,"RG_BACKSTAP",20;

Set 90

Set effect

bonus2 bSkillAtk,"RG_BACKSTAP",30;

Set 91

Set effect

bonus2 bSkillAtk,"RG_BACKSTAP",40;

Set 92

Set effect

bonus2 bSkillAtk,"RG_BACKSTAP",50;

Set 93

Set effect

bonus2 bSkillAtk,"RG_RAID",10;

Set 94

Set effect

bonus2 bSkillAtk,"RG_RAID",20;

Set 95

Set effect

bonus2 bSkillAtk,"RG_RAID",30;

Set 96

Set effect

bonus2 bSkillAtk,"RG_RAID",40;

Set 97

Set effect

bonus2 bSkillAtk,"RG_RAID",50;

Set 98

Set effect

bonus2 bSkillAtk,"PR_MAGNUS",10;

Set 99

Set effect

bonus2 bSkillAtk,"PR_MAGNUS",20;

Set 100

Set effect

bonus2 bSkillAtk,"PR_MAGNUS",30;

Set 101

Set effect

bonus2 bSkillAtk,"PR_MAGNUS",40;

Set 102

Set effect

bonus2 bSkillAtk,"PR_MAGNUS",50;

Set 103

Set effect

bonus2 bAddSize,Size_All,5;

Set 104

Set effect

bonus2 bSkillAtk,"MO_CHAINCOMBO",10;

Set 105

Set effect

bonus2 bSkillAtk,"MO_CHAINCOMBO",20;

Set 106

Set effect

bonus2 bSkillAtk,"MO_CHAINCOMBO",30;

Set 107

Set effect

bonus2 bSkillAtk,"MO_CHAINCOMBO",40;

Set 108

Set effect

bonus2 bSkillAtk,"MO_CHAINCOMBO",50;

Set 109

Set effect

bonus2 bSkillAtk,"MO_COMBOFINISH",10;

Set 110

Set effect

bonus2 bSkillAtk,"MO_COMBOFINISH",20;

Set 111

Set effect

bonus2 bSkillAtk,"MO_COMBOFINISH",30;

Set 112

Set effect

bonus2 bSkillAtk,"MO_COMBOFINISH",40;

Set 113

Set effect

bonus2 bSkillAtk,"MO_COMBOFINISH",50;

Set 114

Set effect

bonus2 bSkillAtk,"HT_BLITZBEAT",10;

Set 115

Set effect

bonus2 bSkillAtk,"HT_BLITZBEAT",20;

Set 116

Set effect

bonus2 bSkillAtk,"HT_BLITZBEAT",30;

Set 117

Set effect

bonus2 bSkillAtk,"HT_BLITZBEAT",40;

Set 118

Set effect

bonus2 bSkillAtk,"HT_BLITZBEAT",50;

Set 119

Set effect

bonus2 bSkillAtk,"AC_DOUBLE",10;

Set 120

Set effect

bonus2 bSkillAtk,"AC_DOUBLE",20;

Set 121

Set effect

bonus2 bSkillAtk,"AC_DOUBLE",30;

Set 122

Set effect

bonus2 bSkillAtk,"AC_DOUBLE",40;

Set 123

Set effect

bonus2 bSkillAtk,"AC_DOUBLE",50;

Set 124

Set effect

bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;
bonus2 bSkillAtk,"DC_THROWARROW",10;

Set 125

Set effect

bonus2 bSkillAtk,"BA_MUSICALSTRIKE",20;
bonus2 bSkillAtk,"DC_THROWARROW",20;

Set 126

Set effect

bonus2 bSkillAtk,"BA_MUSICALSTRIKE",30;
bonus2 bSkillAtk,"DC_THROWARROW",30;

Set 127

Set effect

bonus2 bSkillAtk,"BA_MUSICALSTRIKE",40;
bonus2 bSkillAtk,"DC_THROWARROW",40;

Set 128

Set effect

bonus2 bSkillAtk,"BA_MUSICALSTRIKE",50;
bonus2 bSkillAtk,"DC_THROWARROW",50;

Set 129

Set effect

bonus2 bSkillAtk,"CG_ARROWVULCAN",10;

Set 130

Set effect

bonus2 bSkillAtk,"CG_ARROWVULCAN",20;

Set 131

Set effect

bonus2 bSkillAtk,"CG_ARROWVULCAN",30;

Set 132

Set effect

bonus2 bSkillAtk,"CG_ARROWVULCAN",40;

Set 133

Set effect

bonus2 bSkillAtk,"CG_ARROWVULCAN",50;

Set 134

Set effect

bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;

Set 135

Set effect

bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;

Set 136

Set effect

bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;

Set 137

Set effect

bonus2 bSkillAtk,"KO_JYUMONJIKIRI",40;

Set 138

Set effect

bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50;

Set 139

Set effect

bonus2 bSkillAtk,"NJ_HUUMA",10;

Set 140

Set effect

bonus2 bSkillAtk,"NJ_HUUMA",20;

Set 141

Set effect

bonus2 bSkillAtk,"NJ_HUUMA",30;

Set 142

Set effect

bonus2 bSkillAtk,"NJ_HUUMA",40;

Set 143

Set effect

bonus2 bSkillAtk,"NJ_HUUMA",50;

Set 144

Set effect

bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;

Set 145

Set effect

bonus2 bSkillAtk,"NJ_KOUENKA",20;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;

Set 146

Set effect

bonus2 bSkillAtk,"NJ_KOUENKA",30;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
bonus2 bSkillAtk,"NJ_HUUJIN",30;

Set 147

Set effect

bonus2 bSkillAtk,"NJ_KOUENKA",40;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",40;
bonus2 bSkillAtk,"NJ_HUUJIN",40;

Set 148

Set effect

bonus2 bSkillAtk,"NJ_KOUENKA",50;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",50;
bonus2 bSkillAtk,"NJ_HUUJIN",50;

Set 149

Set effect

bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;

Set 150

Set effect

bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;

Set 151

Set effect

bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;

Set 152

Set effect

bonus2 bMagicAtkEle,Ele_Earth,25;
bonus2 bMagicAtkEle,Ele_Fire,25;
bonus2 bMagicAtkEle,Ele_Water,25;
bonus2 bMagicAtkEle,Ele_Wind,25;

Set 153

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,100;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bAspdRate,3*(.@r/2);
bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2);
if (getskilllv("SC_UNLUCKY") == 3)
   bonus3 bAutoSpell,"WL_DRAINLIFE",2,50;

Set 154

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,100;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bAspdRate,3*(.@r/2);
bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2);
if (getskilllv("SC_UNLUCKY") == 3)
   bonus5 bAutoSpell,"WL_DRAINLIFE",2,50,BF_SHORT,1;
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