
RENEWAL / ITEMS
Illusion Excalibur [2]
#500030Weapon
Excalibur_IL
Item stats
- ATK
- 120
- MATK
- 180
- Slots
- 2
- Weight
- 100
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 120+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Excalibur description & effects
A sword said to have been stuck in a rock in a far western country.
It identifies its owner and possesses sacred power.
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MATK + 180, MATK + 5%.
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Reduce After Cast Delay by 5%.
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When refined to +7 or higher, increase Genesis Ray damage by 15%.
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When refined to +9 or higher,
increase Neutral and Holy property magical damage by 15%,
reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Genesis Ray damage by additional 25%.
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Set Bonus:
Illusion Excalibur [2]
Illusion Sacred Mission [1]
MATK + 50.
Reduce Variable Casting Time by 10%.
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When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%.
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When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
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When the total refine level of set is 22 or higher,
reduce Genesis Ray cooldown by 1 second,
reduce After Cast Delay by 5%.
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Type : Sword
Attack : 120
Weight : 100
Weapon Level : 4
Required Level : 120
Jobs : Royal Guard
Item effect script
.@r = getrefine();
bonus bDelayrate,-5;
bonus bMatkRate,5;
if (.@r>=7) {
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bVariableCastrate,-10;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HAND_L) >= 7) {
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Formless,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Insect,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
if (.@sum >= 22) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
}
}
}








