Game version
Illusion Excalibur artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Excalibur [2]

#500030Weapon

Excalibur_IL

Item stats

ATK
120
MATK
180
Slots
2
Weight
100
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Sword
Equipment position
Weapon
Gender
Both
Required level
120+
Jobs
Crusader
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Illusion Excalibur description & effects

A sword said to have been stuck in a rock in a far western country. It identifies its owner and possesses sacred power. ------------------------ MATK + 180, MATK + 5%. ------------------------ Reduce After Cast Delay by 5%. ------------------------ When refined to +7 or higher, increase Genesis Ray damage by 15%. ------------------------ When refined to +9 or higher, increase Neutral and Holy property magical damage by 15%, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Genesis Ray damage by additional 25%. ------------------------ Set Bonus: Illusion Excalibur [2] Illusion Sacred Mission [1] MATK + 50. Reduce Variable Casting Time by 10%. ------------------------ When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce Genesis Ray cooldown by 1 second, reduce After Cast Delay by 5%. ------------------------ Type : Sword Attack : 120 Weight : 100 Weapon Level : 4 Required Level : 120 Jobs : Royal Guard
Item effect script
.@r = getrefine();
bonus bDelayrate,-5;
bonus bMatkRate,5;
if (.@r>=7) {
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bMagicAtkEle,Ele_Holy,15;
      bonus bVariableCastrate,-10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bVariableCastrate,-10;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HAND_L) >= 7) {
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
   if (.@sum >= 18) {
      bonus2 bMagicAddRace,RC_Plant,20;
      bonus2 bMagicAddRace,RC_Undead,20;
      bonus2 bMagicAddRace,RC_Formless,20;
      bonus2 bMagicAddRace,RC_Angel,20;
      bonus2 bMagicAddRace,RC_Dragon,20;
      bonus2 bMagicAddRace,RC_Fish,20;
      bonus2 bMagicAddRace,RC_Insect,20;
      bonus2 bMagicAddRace,RC_Brute,20;
      bonus2 bMagicAddRace,RC_Demon,20;
      bonus2 bMagicAddRace,RC_DemiHuman,20;
      if (.@sum >= 22) {
         bonus bDelayrate,-5;
         bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
      }
   }
}
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