
RENEWAL / ITEMS
Patent Red Lotus Sword [2]
#500013Weapon
Up_Sword_Of_Bluefire
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 100
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Alchemist
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Red Lotus Sword description & effects
A sword with a blue flame when pulled out of a sword.
Started to show off his natural abilities with a more intense flame.
It seems to resonate with the boots of the great hero.
ATK +15 per 2 refine rates
Increase ranged physical damage 4% per 3 refine rates.
When refined to +7 or higher, reduce SP consump tion of Cart Cannon by 10%, reduce variable casting by 7%.
When refined to +9 or higher, increase damage of Cart Cannon by 20%
When refined to +11 or higher, increase damage of Acid Demonstration by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, DEX +10, increase ranged physical damage by 5%.
Type: Sword Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Generic Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
bonus2 bSkillUseSPrate,"GN_CARTCANNON",10;
bonus bVariableCastrate,-7;
}
if (.@r>=9) {
bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
if (.@r>=11) {
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDex,10;
bonus bLongAtkRate,5;
Set 2
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GN_CARTCANNON",(readparam(bStr)+readparam(bDex))/12;
Set 3
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GN_CARTCANNON",(readparam(bStr)+readparam(bDex))/12;







