
RENEWAL / ITEMS
Slate Sword [2]
#500004Weapon
Slate_Sword
Item stats
- ATK
- 190
- Slots
- 2
- Weight
- 100
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 100+
- Jobs
- Alchemist
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Slate Sword description & effects
A sword made using an ancient stone plate.
It seems to resonate with Ancient Hero Boots.
ATK + 10 per 2 refine rate.
Increases Cart Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds.
Type: Sword Attack: 190
Weight: 100
Weapon Lv: 4
Required Lv: 100
Required Job: Genetic Jobs
Item effect script
.@r = getrefine();
if (.@r>=2) {
bonus bBaseAtk,.@r/2*10;
}
if (.@r>=3) {
bonus2 bSkillAtk,"GN_CART_TORNADO",.@r/3*10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"GN_CART_TORNADO",20;
}
if (.@r>=11) {
bonus bDelayrate,-10;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
autobonus "{ bonus bStr,20; bonus bAtkRate,15; }",30,7000;
Set 2
Set effect
autobonus "{ bonus bStr,20; bonus bAtkRate,15; }",30,7000;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
bonus2 bIgnoreDefRaceRate,RC_All,60;
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
bonus2 bIgnoreDefRaceRate,RC_All,60;
}



