Game version
Illusion Doom Slayer artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Doom Slayer [2]

#620010Weapon

Doom_Slayer_IL

Item stats

ATK
250
Slots
2
Weight
700
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Axe
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
120+
Jobs
Alchemist, Blacksmith, Merchant
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Doom Slayer description & effects

Indestructible. Reduces variable casting time by 5%. If base STR is 100 or higher, ATK +75. When refined +7 or higher, reduces variable casting time by additional 10%. When refined +9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%. When refined to +11 or higher, reduces global cooldown by 10%. ------------------------ Set Bonus: Illusion Doom Slayer Illusion Chain Mail ATK +50, reduces global cooldown by 15%. When each equipment refined +7 or higher, increases ASPD by 15%. If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%. If the sum of refine rate is 22 or higher, ATK +15%, reduces variable casting time by 10%. ------------------------ Type : Two-Handed Axe ATK : 250 Weight : 700 weapon Lv : 4 Required Level : 120 Class : Merchant Class
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
if (readparam(bStr)>=100) {
   bonus bBaseAtk,75;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,20;
      bonus bLongAtkRate,15;
      bonus bShortAtkRate,15;
      if (.@r>=11) {
         bonus bDelayrate,-10;
      }
   }
}
bonus bVariableCastrate,-5;
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Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-15;
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) {
   bonus bAspdRate,15;
   if (.@sum >= 18) {
      bonus2 bAddRace,RC_All,20;
      if (.@sum >= 22) {
         bonus bVariableCastrate,-10;
         bonus bAtkRate,15;
      }
   }
}
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