
RENEWAL / ITEMS
Illusion Doom Slayer [2]
#620010Weapon
Doom_Slayer_IL
Item stats
- ATK
- 250
- Slots
- 2
- Weight
- 700
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Axe
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 120+
- Jobs
- Alchemist, Blacksmith, Merchant
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Doom Slayer description & effects
Indestructible.
Reduces variable casting time by 5%.
If base STR is 100 or higher, ATK +75.
When refined +7 or higher,
reduces variable casting time by additional 10%.
When refined +9 or higher,
increases melee and long ranged physical damage by 15%,
increases physical damage against all size enemies by 20%.
When refined to +11 or higher,
reduces global cooldown by 10%.
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Set Bonus:
Illusion Doom Slayer
Illusion Chain Mail
ATK +50, reduces global cooldown by 15%.
When each equipment refined +7 or higher, increases ASPD by 15%.
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, ATK +15%, reduces variable casting time by 10%.
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Type : Two-Handed Axe
ATK : 250
Weight : 700
weapon Lv : 4
Required Level : 120
Class : Merchant Class
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
if (readparam(bStr)>=100) {
bonus bBaseAtk,75;
}
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
if (.@r>=11) {
bonus bDelayrate,-10;
}
}
}
bonus bVariableCastrate,-5;
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-15;
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bAspdRate,15;
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,20;
if (.@sum >= 22) {
bonus bVariableCastrate,-10;
bonus bAtkRate,15;
}
}
}








