
RENEWAL / ITEMS
Skull Cap [1]
#18539Armor
Skull_Cap
Item stats
- DEF
- 5
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 40 z
- Sell price
- 20 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 10+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Skull Cap description & effects
A driver's cap with a menacing skull on the band.
Class: Headgear
Position: Upper
Defense: 5
Weight: 40
Requires Level: 10
Usable By: All Jobs
MATK + 2%
If upgrade level is +5 or higher,
Additional MATK + 3%
If upgrade level is +7 or higher,
Additional MATK + 3%
Set Bonus
Elven Ears
Skull Cap [1]
Reduces the SP cost of skills by 3%.
Set Bonus
Evil Bone Wand
Skull Cap [1]
MATK + 10 per upgrade level of Evil Bone Wand.
If Evil Bone Wand upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
Set Bonus
Skull Cap [1]
Thorn Staff of Darkness
MATK +10 per upgrade level of Thorn Staff of Darkness.
If Thorn Staff of Darkness upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
Item effect script
bonus bMatkRate,2;
.@r = getrefine();
if (.@r >= 5) {
bonus bMatkRate,3;
}
if (.@r >= 7) {
bonus bMatkRate,3;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*.@r;
if (.@r>=10)
bonus bVariableCastrate,-10;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*.@r;
if (.@r>=10)
bonus bVariableCastrate,-10;
Set 3
Set effect
bonus bUseSPrate,-3;
Set 4
Set effect
bonus bUseSPrate,-3;









