Game version
Magical Booster artwork from Ragnarok Online
RENEWAL / ITEMS

Magical Booster

#18720Armor

Magical_Booster

Item stats

Weight
30
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Mid)
Gender
Both
Required level
30+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Magical Booster description & effects

A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment. Class: Headgear Defense: 0 Weight: 30 Requires Level: 30 Usable By: All Jobs MATK + 3% Set Bonus Hypnotist's Staff Magical Booster MATK + 20 per upgrade level of Hypnotist's Staff. If Hypnotist's Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the cast delay of skills by 10%. Set Bonus Magical Booster Piercing Staff MATK +15 per upgrade level of Piercing Staff. If Piercing Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the variable casting time of skills by 10%. Set Bonus Magical Booster Southern Cross Increases magical damage on boss monsters by 2%. If Southern Cross upgrade level is +5 or higher, Increases magical damage on boss monsters by an additional 3%. Increases damage taken from normal monsters by 5%. If Southern Cross upgrade level is +7 or higher, Increases magical damage on boss monsters by an additional 4%. Increases damage taken from normal monsters by an additional 5%.
Item effect script
bonus bMatkRate,3;
TRY IT ON

See it on your character

8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 20*.@r;
if (.@r >= 10) {
   .@matk += 50;
   bonus bDelayrate,-10;
}
bonus bMatk,.@matk;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 20*.@r;
if (.@r >= 10) {
   .@matk += 50;
   bonus bDelayrate,-10;
}
bonus bMatk,.@matk;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 15*.@r;
if (.@r >= 10) {
   .@matk += 50;
   bonus bVariableCastrate,-10;
}
bonus bMatk,.@matk;

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 15*.@r;
if (.@r >= 10) {
   .@matk += 50;
   bonus bVariableCastrate,-10;
}
bonus bMatk,.@matk;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
.@dmg = 2;
if (.@r >= 5) {
   .@dmg += 3;
   .@def = -5;
   if (.@r >= 7) {
      .@dmg += 4;
      .@def -= 5;
   }
   bonus2 bSubClass,Class_Normal,.@def;
}
bonus2 bMagicAddClass,Class_Boss,.@dmg;

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
.@dmg = 2;
if (.@r >= 5) {
   .@dmg += 3;
   .@def = -5;
   if (.@r >= 7) {
      .@dmg += 4;
      .@def -= 5;
   }
   bonus2 bSubClass,Class_Normal,.@def;
}
bonus2 bMagicAddClass,Class_Boss,.@dmg;
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