
RENEWAL / ITEMS
Magical Booster
#18720Armor
Magical_Booster
Item stats
- Weight
- 30
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- 30+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Magical Booster description & effects
A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment.
Class: Headgear
Defense: 0
Weight: 30
Requires Level: 30
Usable By: All Jobs
MATK + 3%
Set Bonus
Hypnotist's Staff
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff.
If Hypnotist's Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
Set Bonus
Magical Booster
Piercing Staff
MATK +15 per upgrade level of Piercing Staff.
If Piercing Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Set Bonus
Magical Booster
Southern Cross
Increases magical damage on boss monsters by 2%.
If Southern Cross upgrade level is +5 or higher,
Increases magical damage on boss monsters by an additional 3%.
Increases damage taken from normal monsters by 5%.
If Southern Cross upgrade level is +7 or higher,
Increases magical damage on boss monsters by an additional 4%.
Increases damage taken from normal monsters by an additional 5%.
Item effect script
bonus bMatkRate,3;
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 20*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bDelayrate,-10;
}
bonus bMatk,.@matk;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 20*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bDelayrate,-10;
}
bonus bMatk,.@matk;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 15*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bVariableCastrate,-10;
}
bonus bMatk,.@matk;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 15*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bVariableCastrate,-10;
}
bonus bMatk,.@matk;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@dmg = 2;
if (.@r >= 5) {
.@dmg += 3;
.@def = -5;
if (.@r >= 7) {
.@dmg += 4;
.@def -= 5;
}
bonus2 bSubClass,Class_Normal,.@def;
}
bonus2 bMagicAddClass,Class_Boss,.@dmg;
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@dmg = 2;
if (.@r >= 5) {
.@dmg += 3;
.@def = -5;
if (.@r >= 7) {
.@dmg += 4;
.@def -= 5;
}
bonus2 bSubClass,Class_Normal,.@def;
}
bonus2 bMagicAddClass,Class_Boss,.@dmg;









