
RENEWAL / ITEMS
Survivor's Circlet [1]
#19020Armor
Survive_Circlet
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 50+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Survivor's Circlet description & effects
A circlet worn by monks. It has the powers to take out the magic of its' wearer.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Class: Headgear
Position: Upper
Defense: 10
Weight: 50
Requires Level: 50
Usable By: All Jobs
Int + 3
MATK + 4%
If the user's base level is 99 or lower, additional Int + 1 per 2 upgrade levels of the item.
If the user's base level is 100 or higher, additional Int + 1 per 1 upgrade level of the item.
Set Bonus
Survivor's Circlet [1]
Survivor's Rod
MATK + 10 per upgrade level of Survivor's Rod.
If Survivor's Rod upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Circlet [1]
Survivor's Orb
Vit + 4
Reduces damage taken from Demi-Human race enemies by 4%.
Reduces the variable casting time of skills by 6%.
Increases the damage of Earth and Wind property magical attacks on targets by 20%.
If Survivor's Circlet [1] upgrade level is +7 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
Set Bonus
Survivor's Circlet [1]
Survivor's Shoes
MATK + 10%
If Survivor's Circlet [1] upgrade level is +7 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by 10%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by an additional 10%.
Item effect script
.@r = getrefine();
bonus bInt,(3 + (BaseLevel > 99 ? .@r : .@r/2));
bonus bMatkRate,4;
TRY IT ON
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,.@r*10;
if (.@r >= 10) {
autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC;
/* Confirm: Success rate? */
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,.@r*10;
if (.@r >= 10) {
autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC;
/* Confirm: Success rate? */
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,.@r*10;
if (.@r >= 10) {
autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC;
/* Confirm: Success rate? */
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,.@r*10;
if (.@r >= 10) {
autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC;
/* Confirm: Success rate? */
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (.@r >= 7) {
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
if (.@r >= 9) {
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r >= 9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
}






