
RENEWAL / ITEMS
Sigrun's Wings [1]
#19085Armor
Sigrun's_Wing_
Item stats
- DEF
- 2
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Sigrun's Wings description & effects
Ear adornments that symbolize rebirth.
They have the ability to change its effects depending on the job of the wearer.
------------------------
Swordman, Merchant, Thief, Taekwon Class
ASPD + 1, AGI - 2.
------------------------
Magician, Acolyte, Ninja, Soul Linker Class
MATK + 5.
Increases Healing by 1%.
------------------------
Archer, Gunslinger Class
Increases Ranged Physical attack by 1%.
------------------------
Novice Bonus
HP + 60, SP + 30.
------------------------
Class : Headgear
Defense : 2
Position : Middle
Weight : 10
Required Level : 1
Usable By : All Jobs
Item effect script
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker)) {
bonus bAspd,1;
bonus bAgi,-2;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
bonus bMatk,5;
bonus bHealPower,1;
} else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger)
bonus bLongAtkRate,1;
else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
bonus bMaxHP,60;
bonus bMaxSP,30;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bCritAtkRate,14;
Set 2
Set effect
bonus bShortAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bPerfectHitAddRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bShortAtkRate,10;
}
}




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