
RENEWAL / ITEMS
Violet Halo [1]
#20940Armor
Violet_Halo
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Violet Halo description & effects
Blinking violet wings that float behind you.
Indestructible.
MATK + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
Additional MATK + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 4%.
When equipped with Magical Booster, reduces variable casting time by 30%.
When equipped with Crimson Booster, increases long ranged physical damage by 14%.
When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
Class : Garment Defense : 0
Weight : 10
Required Level : 1
Jobs : All
Class: Garment
Position: Garment
Defense: 0
Weight: 0
Item effect script
.@r = getrefine();
bonus bMatk,20+((.@r/3)*20);
bonus bLongAtkRate,3+((.@r/3)*3);
bonus bCritAtkRate,3+((.@r/3)*3);
if (.@r>10) {
bonus bDelayrate,-4;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bCritAtkRate,14;
Set 2
Set effect
bonus bCritAtkRate,14;
Set 3
Set effect
bonus bDelayrate,-6;
Set 4
Set effect
bonus bDelayrate,-6;
Set 5
Set effect
bonus bVariableCastrate,-30;
Set 6
Set effect
bonus bLongAtkRate,14;
Set 7
Set effect
bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bFixedCast,-200;
}
}
Set 8
Set effect
bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bFixedCast,-200;
}
}
Set 9
Set effect
bonus bShortAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bPerfectHitAddRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bShortAtkRate,10;
}
}
Set 10
Set effect
bonus bShortAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bPerfectHitAddRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bShortAtkRate,10;
}
}
Set 11
Set effect
bonus2 bMagicAtkEle,Ele_All,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bMagicAtkEle,Ele_All,5;
}
}
Set 12
Set effect
bonus bLongAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bCritical,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bLongAtkRate,5;
}
}








