Game version
Spell Circuit artwork from Ragnarok Online
RENEWAL / ITEMS

Spell Circuit [1]

#19249Armor

Spell_Circuit

Item stats

Slots
1
Weight
10
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
Any level
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Spell Circuit description & effects

This circle of magic outlines the properties, it feels like you can use powerful magic by wearing it. Class: Headgear Position: Upper Defense: 0 Weight: 10 Requires Level: 1 Usable By: All Jobs MATK + 20 per 2 upgrade levels of the item. If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%. If upgrade level is +9 or higher, increases the damage of Neutral and Shadow property magical attacks on targets by 10%. If upgrade level is +11 or higher, increases the damage of Water, Earth, Fire, and Wind property magical attacks on targets by 10%. Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15. Set Bonus Spell Circuit [1] Mental Stick [1] Increases the damage of Psychic Wave by 5% per 2 upgrade levels of the weapon. Set Bonus Spell Circuit [1] Kronos Increases the damage of Hell Inferno by 10% per 2 upgrade levels of the weapon. Set Bonus Spell Circuit [1] Mikatsuki [1] Raksasa Dagger [1] Reduces the variable casting time of skills per combined sum of upgrade levels of the weapons. Increases the damage of Flaming Petals, Freezing Spear, and Wind Blade by 5% per 2 upgrade levels of the weapon.
Item effect script
.@r = getrefine();
bonus bMatk,(.@r/2)*20;
if (.@r>6) {
   bonus bVariableCastrate,-10;
}
if (.@r>8) {
   bonus2 bMagicAtkEle,Ele_Dark,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (.@r>10) {
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
}
.@val = max(min(.@r-15,5),0);
bonus bFixedCast,-.@val*100;
TRY IT ON

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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/2);

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_HELLINFERNO",10*(.@r_weapon/2);

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bVariableCastrate,-.@r;
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r/2);
MAKE IT YOURS

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