Game version
Gigant Snake Breath artwork from Ragnarok Online
RENEWAL / ITEMS

Gigant Snake Breath

#19268Armor

FaceWorm_Breath

Item stats

DEF
2
Weight
30
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Lower)
Gender
Both
Required level
Any level
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Gigant Snake Breath description & effects

A model that resembles a giant snake breath of fire. Wearing it would make you feel like a giant snake. Class: Headgear Position: Lower Defense: 2 Weight: 30 Requires Level: 1 Usable By: All Jobs Increases the damage of Fire property magical attacks on targets by 1%. Set Bonus Giant Snake Breath Giant Faceworm Snake Skin or Giant Faceworm Snake Skin [1] ATK + 5 for every 20 base Str. Aspd + 3% for every 20 base Agi. Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit. Reduces the variable casting time of skills by 4% for every 20 base Int. Increases long-ranged damage on targets by 1% for every 20 base Dex. Increases critical damage on targets by 3% for every 20 base Luk.
Item effect script
bonus2 bMagicAtkEle,Ele_Fire,1;
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bBaseAtk,5*(readparam(bStr)/20);
bonus bAspdRate,3*(readparam(bAgi)/20);
bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20);
bonus bVariableCastrate,-4*(readparam(bInt)/20);
bonus bCritAtkRate,3*(readparam(bLuk)/20);
bonus bLongAtkRate,readparam(bDex)/20;

Set 2

Set effect

bonus bBaseAtk,5*(readparam(bStr)/20);
bonus bAspdRate,3*(readparam(bAgi)/20);
bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20);
bonus bVariableCastrate,-4*(readparam(bInt)/20);
bonus bCritAtkRate,3*(readparam(bLuk)/20);
bonus bLongAtkRate,readparam(bDex)/20;

Set 3

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,5;
bonus bLongAtkRate,8;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",20+8*(.@r_weapon/2);
if (.@r_weapon>=9) {
   bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",20;
   if (.@r_weapon>=9 && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
      bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-150;
      bonus bMaxHPrate,3;
      bonus bMaxSPrate,5;
   }
}
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