
RENEWAL / ITEMS
Gigant Snake Breath
#19268Armor
FaceWorm_Breath
Item stats
- DEF
- 2
- Weight
- 30
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Lower)
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Gigant Snake Breath description & effects
A model that resembles a giant snake breath of fire. Wearing it would make you feel like a giant snake.
Class: Headgear
Position: Lower
Defense: 2
Weight: 30
Requires Level: 1
Usable By: All Jobs
Increases the damage of Fire property magical attacks on targets by 1%.
Set Bonus
Giant Snake Breath
Giant Faceworm Snake Skin or Giant Faceworm Snake Skin [1]
ATK + 5 for every 20 base Str.
Aspd + 3% for every 20 base Agi.
Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit.
Reduces the variable casting time of skills by 4% for every 20 base Int.
Increases long-ranged damage on targets by 1% for every 20 base Dex.
Increases critical damage on targets by 3% for every 20 base Luk.
Item effect script
bonus2 bMagicAtkEle,Ele_Fire,1;
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bBaseAtk,5*(readparam(bStr)/20);
bonus bAspdRate,3*(readparam(bAgi)/20);
bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20);
bonus bVariableCastrate,-4*(readparam(bInt)/20);
bonus bCritAtkRate,3*(readparam(bLuk)/20);
bonus bLongAtkRate,readparam(bDex)/20;
Set 2
Set effect
bonus bBaseAtk,5*(readparam(bStr)/20);
bonus bAspdRate,3*(readparam(bAgi)/20);
bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20);
bonus bVariableCastrate,-4*(readparam(bInt)/20);
bonus bCritAtkRate,3*(readparam(bLuk)/20);
bonus bLongAtkRate,readparam(bDex)/20;
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,5;
bonus bLongAtkRate,8;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",20+8*(.@r_weapon/2);
if (.@r_weapon>=9) {
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",20;
if (.@r_weapon>=9 && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-150;
bonus bMaxHPrate,3;
bonus bMaxSPrate,5;
}
}





