Game version
Amistr Beret artwork from Ragnarok Online
RENEWAL / ITEMS

Amistr Beret [1]

#19308Armor

Amistr_Beret

Item stats

DEF
15
Slots
1
Weight
20
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
Any level
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Amistr Beret description & effects

Beret modeled after Amistr's ears. ATK + 10 and MATK + 10 per 2 refine rate. If refine rate is 7 or higher, reduce variable casting time by 10%. If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%. If refine rate is 11 or higher, MATK + 3%, ATK + 5%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). When equipped with Holy Stick, MATK + 10 and increase Adoramus damage by 30% every 2 refine rate of Holy Stick. When equipped with Wondrous Foxtail Staff, increase neutral property magic damage by 5% every 2 refine rate of Wondrous Foxtail Staff. When equipped with Twin Edge of Naght Sieger [Blue], increase Cart Cannon damage by 10% every 2 refine rate of Twin Edge of Naght Sieger [Blue]. Class: Headgear Upper Defense: 14 Weight: 20 Requires Level: 1 Usable By: All Jobs
Item effect script
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus2 bMagicAtkEle,Ele_Holy,10;
}
if (.@r>=11) {
   bonus bMatkRate,3;
   bonus bAtkRate,5;
}
if (.@r>=10) {
   bonus bFixedCast,-100*(min((.@r-10),15)/1);
}
TRY IT ON

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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*(.@r_weapon/2);
bonus2 bSkillAtk,"AB_ADORAMUS",30*(.@r_weapon/2);

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r_weapon/2);

Set 3

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2);
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