
RENEWAL / ITEMS
Amistr Beret [1]
#19308Armor
Amistr_Beret
Item stats
- DEF
- 15
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Amistr Beret description & effects
Beret modeled after Amistr's ears.
ATK + 10 and MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduce variable casting time by 10%.
If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.
If refine rate is 11 or higher, MATK + 3%, ATK + 5%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).
When equipped with Holy Stick, MATK + 10 and increase Adoramus damage by 30% every 2 refine rate of Holy Stick.
When equipped with Wondrous Foxtail Staff, increase neutral property magic damage by 5% every 2 refine rate of Wondrous Foxtail Staff.
When equipped with Twin Edge of Naght Sieger [Blue], increase Cart Cannon damage by 10% every 2 refine rate of Twin Edge of Naght Sieger [Blue].
Class: Headgear Upper
Defense: 14
Weight: 20
Requires Level: 1
Usable By: All Jobs
Item effect script
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
}
if (.@r>=11) {
bonus bMatkRate,3;
bonus bAtkRate,5;
}
if (.@r>=10) {
bonus bFixedCast,-100*(min((.@r-10),15)/1);
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*(.@r_weapon/2);
bonus2 bSkillAtk,"AB_ADORAMUS",30*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r_weapon/2);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2);








