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RENEWAL / ITEMS
Flame Thunder Witch's Wand [1]
#2041Weapon
Jirant_Staff
Item stats
- ATK
- 200
- MATK
- 350
- Slots
- 1
- Weight
- 270
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 130+
- Jobs
- Sage
- Class tiers
- Third, Third Upper, Third Baby
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bInt,5;
bonus bDex,10;
bonus bVariableCastrate,-30;
bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5);
bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5);
bonus2 bSkillAtk,"SO_FIREWALK",.@r*30;
bonus2 bSkillAtk,"SO_ELECTRICWALK",.@r*30;
bonus2 bIgnoreMdefClassRate,Class_All,.@r*5;
if (.@r>=7) {
bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SO_FIREWALK",100;
bonus2 bSkillAtk,"SO_ELECTRICWALK",100;
}
if (.@r>=10)
bonus bFixedCastrate,-70;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = min(10,.@r);
skill "AL_INCAGI",1;
bonus2 bSkillAtk,"SO_ELECTRICWALK",30*.@r;
bonus2 bSkillAtk,"SO_FIREWALK",30*.@r;
bonus bMagicHPGainValue,50*.@r;
if (.@r>=7)
skill "AL_INCAGI",.@a;
Set 2
Set effect
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;






