
RENEWAL / ITEMS
Illusion Survivor's Staff [2]
#2051Weapon
Survival_Staff_IL
Item stats
- ATK
- 100
- MATK
- 240
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 120+
- Jobs
- Acolyte, Mage, Monk, Priest, Sage, Soul Linker, Wizard
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Survivor's Staff description & effects
A combination of Survivor's Rods.
DEX +2, INT +2.
Indestructible.
MATK +240, MHP +600
MATK + 1% per 2 refine rate.
If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.
If equipped with Illusion Survivor's Manteau, MATK +50.
If both Illusion Survivor's Staff and Manteau are +7 or higher,
Water/Wind/Earth/Fire Magic damage +10%.
If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies.
If their combined upgrade levels are 22 or higher, post-skill delay -15%.
Class: Two-handed Staff ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 120
Job: Mage, Acolyte, and Soul Linker Classes
Item effect script
.@r = getrefine();
bonus bDex,2;
bonus bInt,2;
bonus bMaxHP,600;
bonus bUnbreakableWeapon;
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
bonus2 bMagicAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Medium,15;
if (.@r >= 9) {
bonus2 bSubSize,Size_Small,15;
bonus2 bSubSize,Size_Medium,15;
if (.@r >= 11) {
bonus2 bSubEle,Ele_Water,15;
bonus2 bSubEle,Ele_Wind,15;
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Fire,15;
}
}
}
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Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAddEle,Ele_Water,15;
bonus2 bMagicAddEle,Ele_Wind,15;
bonus2 bMagicAddEle,Ele_Earth,15;
bonus2 bMagicAddEle,Ele_Fire,15;
if ((.@eq + .@weapon) >= 22) {
bonus bDelayrate,-15;
}
}







