Game version
Illusion Survivor's Staff artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Survivor's Staff [2]

#2051Weapon

Survival_Staff_IL

Item stats

ATK
100
MATK
240
Slots
2
Weight
120
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Staff
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
120+
Jobs
Acolyte, Mage, Monk, Priest, Sage, Soul Linker, Wizard
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Survivor's Staff description & effects

A combination of Survivor's Rods. DEX +2, INT +2. Indestructible. MATK +240, MHP +600 MATK + 1% per 2 refine rate. If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. If equipped with Illusion Survivor's Manteau, MATK +50. If both Illusion Survivor's Staff and Manteau are +7 or higher, Water/Wind/Earth/Fire Magic damage +10%. If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies. If their combined upgrade levels are 22 or higher, post-skill delay -15%. Class: Two-handed Staff ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 120 Job: Mage, Acolyte, and Soul Linker Classes
Item effect script
.@r = getrefine();
bonus bDex,2;
bonus bInt,2;
bonus bMaxHP,600;
bonus bUnbreakableWeapon;
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
   bonus2 bMagicAddSize,Size_Small,15;
   bonus2 bMagicAddSize,Size_Medium,15;
   if (.@r >= 9) {
      bonus2 bSubSize,Size_Small,15;
      bonus2 bSubSize,Size_Medium,15;
      if (.@r >= 11) {
         bonus2 bSubEle,Ele_Water,15;
         bonus2 bSubEle,Ele_Wind,15;
         bonus2 bSubEle,Ele_Earth,15;
         bonus2 bSubEle,Ele_Fire,15;
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
}
if ((.@eq + .@weapon) >= 18) {
   bonus2 bMagicAddEle,Ele_Water,15;
   bonus2 bMagicAddEle,Ele_Wind,15;
   bonus2 bMagicAddEle,Ele_Earth,15;
   bonus2 bMagicAddEle,Ele_Fire,15;
   if ((.@eq + .@weapon) >= 22) {
      bonus bDelayrate,-15;
   }
}
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