
RENEWAL / ITEMS
Guardian Engine [1]
#20777Armor
Upgrade_Part_Engine_J
Item stats
- DEF
- 25
- Slots
- 1
- Weight
- 150
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 100+
- Jobs
- Blacksmith
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus bMaxHPrate,2;
bonus2 bSkillUseSP,"NC_INFRAREDSCAN",50;
bonus2 bSkillCooldown,"NC_INFRAREDSCAN",-1000;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r>=7) {
bonus2 bSubEle,Ele_Holy,15;
bonus2 bSubEle,Ele_Dark,15;
bonus2 bSubRace,RC_DemiHuman,1;
if (.@r>=9) {
bonus2 bSubEle,Ele_Holy,15;
bonus2 bSubEle,Ele_Dark,15;
bonus2 bSubRace,RC_DemiHuman,1;
}
}
Set 2
Set effect
bonus2 bVariableCastrate,"NC_VULCANARM",-100;
bonus2 bVariableCastrate,"NC_BOOSTKNUCKLE",-100;
bonus2 bResEff,Eff_Freeze,10000;
if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_GARMENT) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus2 bSubEle,Ele_Holy,10;
bonus2 bSkillAtk,"NC_VULCANARM",50;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",50;
bonus4 bAutoSpellOnSkill,"NC_PILEBUNKER","SA_DISPELL",5,1000;
bonus2 bSkillCooldown,"NC_PILEBUNKER",3000;
}








