Game version
Temporal Agi Manteau artwork from Ragnarok Online
RENEWAL / ITEMS

Temporal Agi Manteau [1]

#20964Armor

Temporal_M_Agi

Item stats

DEF
38
Slots
1
Weight
40
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Temporal Agi Manteau description & effects

A curious manteau that was obviously made a long time ago but has no wear and tear. It boosts the power of AGI. ATK + 10 and increases critical damage by 3% per 2 refine rate. Increases physical damage against all size enemies by 5% per 4 refine rate. If refine rate is 7 or higher, additional ATK + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1], increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Lv: 100 Jobs: All
Item effect script
.@r = getrefine();
bonus bCritAtkRate,3*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus2 bAddSize,Size_All,5*(.@r/4);
if (.@r>=7) {
   bonus bAtkRate,7;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,20;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
   bonus2 bIgnoreDefRaceRate,RC_Brute,20;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
}
if (.@r>=11) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,10;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,10;
   bonus2 bIgnoreDefRaceRate,RC_Brute,10;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,10;
}

Equipment sets

Set 1

Set effect

bonus bCritAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,30;
   bonus2 bIgnoreDefRaceRate,RC_Brute,30;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}

Set 2

Set effect

bonus bCritAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,30;
   bonus2 bIgnoreDefRaceRate,RC_Brute,30;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_All,7;
bonus2 bAddRace,RC_Player_Human,-7;
bonus2 bAddRace,RC_Player_Doram,-7;
if (.@sum >= 14) {
   bonus bBaseAtk,80;
}
if (.@sum >= 18) {
   bonus2 bAddRace,RC_All,7;
   bonus2 bAddRace,RC_Player_Human,-7;
   bonus2 bAddRace,RC_Player_Doram,-7;
   bonus bAspd,1;
}
if (.@sum >= 22) {
   bonus bDelayrate,-10;
}
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