
RENEWAL / ITEMS
Splendid Swift Armor [1]
#15353Armor
Overwhelm_Agi_Armor
Item stats
- DEF
- 120
- Slots
- 1
- Weight
- 200
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Splendid Swift Armor description & effects
Armor with power of quickness.
ATK + 50.
Increases Aspd (Reduce delay after attack by 2%) per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Agi Boots[1] or Modified Agi Boots[1],
ASPD + 1.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Class: Equipment
Position: Armor
DEF : 120
Weight: 200
Required Level : 1
Usable By: All Jobs
Item Move Restrictions:
Drop
NPC Sale
RODEX
Item effect script
.@r = getrefine();
bonus bBaseAtk,50;
if (.@r > 2)
bonus bAspdRate,.@r/3*2;
if (.@r > 6) {
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
}
if (.@r > 8) {
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Demon,10;
}
if (.@r > 10) {
bonus2 bAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Wind,10;
}
Equipment sets
Set 1
Set effect
bonus bAspd,1;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
Set 2
Set effect
bonus bAspd,1;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_All,7;
bonus2 bAddRace,RC_Player_Human,-7;
bonus2 bAddRace,RC_Player_Doram,-7;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,7;
bonus2 bAddRace,RC_Player_Human,-7;
bonus2 bAddRace,RC_Player_Doram,-7;
bonus bAspd,1;
}
if (.@sum >= 22) {
bonus bDelayrate,-10;
}



