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RENEWAL / ITEMS
[Not For Sale] Unexpected Fortune Armor [1]
#15478Armor
Comp_Overwh_L_Armor
Item stats
- DEF
- 120
- Slots
- 1
- Weight
- 200
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Equipment & requirements
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 1+
No description is available. Available properties and effects are shown below.
Item details
- Gender
- Both
- Equipment position
- Armor
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
- No Drop
- Yes
- No Trade
- Yes
- No Cart
- Yes
- No Guild Storage
- Yes
- No Mail
- Yes
- No Auction
- Yes
Item effect script
.@r = getrefine();
bonus bBaseAtk,50;
bonus bCritAtkRate,2*(.@r/3);
if (.@r>=7) {
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Demon,10;
}
if (.@r>11) {
bonus2 bAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Wind,10;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bCritAtkRate,10;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bCritAtkRate,10;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}

