
RENEWAL / ITEMS
Modified Luk Boots [1]
#22118Armor
Modify_Luk_Boots_
Item stats
- DEF
- 20
- Slots
- 1
- Weight
- 60
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 99+
- Jobs
- Kagerou Oboro, Rebellion
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Modified Luk Boots description & effects
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and Critical Damage +2%
If 120 or higher pure LUK, additional Critical Damage +30%
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Luck Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Luck Manteau [1]
Modified Luck Boots [1]
ASPD + 1
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Luck Armor [1]
Modified Luck Boots [1]
Increases critical damage by 10%
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Class: Shoes DEF: 20
Weight: 60
Required Level: 99
Job: Rebel, Kagerou/Oboro, Star Emperor, Soul Reaper classes
Item effect script
.@r = getrefine();
bonus bMaxHP,300+(100*(.@r/3));
bonus bMaxSP,30+(10*(.@r/3));
bonus bMdef,5;
bonus bCritAtkRate,2*(.@r/3);
if (readparam(bLuk)>=120)
bonus bCritAtkRate,30;
Equipment sets
Set 1
Set effect
bonus bCritAtkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
Set 2
Set effect
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
Set 3
Set effect
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
Set 4
Set effect
bonus bAspd,1;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bCritAtkRate,10;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}








