
RENEWAL / ITEMS
Temporal Luk Manteau [1]
#20968Armor
Temporal_M_Luk
Item stats
- DEF
- 38
- Slots
- 1
- Weight
- 40
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Temporal Luk Manteau description & effects
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of LUK
CRI + 3 and increases critical damage by 3% per 2 refine rate.
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],
ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment Defense: 38
Weight: 40
Required Lv: 100
Jobs: All
Item effect script
.@r = getrefine();
bonus bCritAtkRate,3*(.@r/2);
bonus bCritical,3*(.@r/2);
bonus bAspdRate,5*(.@r/4);
if (.@r>=7) {
bonus bAtkRate,7;
}
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
}
if (.@r>=11) {
bonus2 bIgnoreDefRaceRate,RC_Demon,10;
bonus2 bIgnoreMdefRaceRate,RC_Demon,10;
bonus2 bIgnoreDefRaceRate,RC_Brute,10;
bonus2 bIgnoreMdefRaceRate,RC_Brute,10;
}
Equipment sets
Set 1
Set effect
bonus bAspd,1;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
Set 2
Set effect
bonus bAspd,1;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
bonus bCritAtkRate,12;
}
if (.@sum >= 22) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
}







