
RENEWAL / ITEMS
Temporal Luk Boots [1]
#22011Armor
Temporal_Luk_Boots_
Item stats
- DEF
- 20
- Slots
- 1
- Weight
- 60
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 99+
- Jobs
- Alchemist, Assassin, Bard Dancer, Blacksmith, Crusader, Hunter, Knight, Monk, Priest, Rogue, Sage, Wizard
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Temporal Luk Boots description & effects
These boots are obviously old but they show no signs of wear and tear.
Class: Shoes
Defense: 25
Weight: 60
Requires Level: 99
Usable By: Rune Knight, Mechanic, Guillotine Cross, Arch Bishop, Warlock, Ranger, Royal Guard, Geneticist, Shadow Chaser, Sura, Sorcerer, Maestro, Wanderer
Mdef + 5
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Increases critical damage on targets by 2% per 3 upgrade levels of the item.
If the users base Luk is 120 or higher,
Increases critical damage on targets by an additional 30%.
Set Bonus
Temporal Luk Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Luk Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Luk Boots [1]
Temporal Manteau [1]
Max HP + 15%
Mdef + 10
Increases critical damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Item effect script
.@r = getrefine();
bonus bMaxHP,300+(100*(.@r/3));
bonus bMaxSP,30+(10*(.@r/3));
bonus bMdef,5;
bonus bCritAtkRate,2*(.@r/3);
if (readparam(bLuk)>=120)
bonus bCritAtkRate,30;
Equipment sets
Set 1
Set effect
bonus bCritAtkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
Set 2
Set effect
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
Set 3
Set effect
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
Set 4
Set effect
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bCritAtkRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
Set 5
Set effect
bonus bAspd,1;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bDex) >= 120) {
bonus bCritAtkRate,10;
bonus bAspd,1;
}
}
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bCritAtkRate,10;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}









