Game version
Temporal Vit Manteau artwork from Ragnarok Online
RENEWAL / ITEMS

Temporal Vit Manteau [1]

#20965Armor

Temporal_M_Vit

Item stats

DEF
38
Slots
1
Weight
40
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Temporal Vit Manteau description & effects

A curious manteau that was obviously made a long time ago but has no wear and tear. It boosts the power of VIT. ATK + 10 and MaxHP + 400 per 2 refine rate. MaxHP + 3% per 4 refine rate. If refine rate is 7 or higher, additional ATK + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1], reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Lv: 100 Jobs: All
Item effect script
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus bMaxHP,400*(.@r/2);
bonus bMaxHPrate,3*(.@r/4);
if (.@r>=7) {
   bonus bAtkRate,7;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,20;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
   bonus2 bIgnoreDefRaceRate,RC_Brute,20;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
}
if (.@r>=11) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,10;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,10;
   bonus2 bIgnoreDefRaceRate,RC_Brute,10;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,10;
}

Equipment sets

Set 1

Set effect

bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,30;
   bonus2 bIgnoreDefRaceRate,RC_Brute,30;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}

Set 2

Set effect

bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,30;
   bonus2 bIgnoreDefRaceRate,RC_Brute,30;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,10;
if (.@sum >= 14) {
   bonus bBaseAtk,80;
}
if (.@sum >= 18) {
   bonus bAtkRate,10;
   bonus bMaxSPrate,7;
}
if (.@sum >= 22) {
   bonus bDelayrate,-10;
}
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