Game version
Overwelm Vit Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Overwelm Vit Armor [1]

#15347Armor

Overwhelm_Vit_Armor

Item stats

DEF
120
Slots
1
Weight
200
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
1+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Overwelm Vit Armor description & effects

Black armor with power of vital. ATK + 50. MHP +2% per 3 refine rates. If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon. If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%. If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%. When equipped with Temporal Vit Boots[1] or Modified Vit Boots[1], MHP + 10%. If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters. Class: Equipment Position: Armor DEF : 120 Weight: 200 Required Level : 1 Usable By: All Jobs Item Move Restrictions: Drop NPC Sale RODEX
Item effect script
.@r = getrefine();
bonus bBaseAtk,50;
if (.@r > 2)
   bonus bMaxHPrate,.@r/3*2;
if (.@r > 6) {
   bonus2 bIgnoreDefRaceRate,RC_Brute,30;
   bonus2 bIgnoreDefRaceRate,RC_Demon,30;
}
if (.@r > 8) {
   bonus2 bAddRace,RC_Brute,10;
   bonus2 bAddRace,RC_Demon,10;
}
if (.@r > 10) {
   bonus2 bAddEle,Ele_Earth,10;
   bonus2 bAddEle,Ele_Wind,10;
}

Equipment sets

Set 1

Set effect

bonus bMaxHPrate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
   bonus2 bIgnoreDefRaceRate,RC_Brute,20;
   bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}

Set 2

Set effect

bonus bMaxHPrate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
   bonus2 bIgnoreDefRaceRate,RC_Brute,20;
   bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,10;
if (.@sum >= 14) {
   bonus bBaseAtk,80;
}
if (.@sum >= 18) {
   bonus bAtkRate,10;
   bonus bMaxSPrate,7;
}
if (.@sum >= 22) {
   bonus bDelayrate,-10;
}
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