Game version
Shoes of Punishment artwork from Ragnarok Online
RENEWAL / ITEMS

Shoes of Punishment

#22120Armor

Shoes_Of_Punishment

Item stats

DEF
15
Weight
50
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Shoes of Punishment description & effects

Shoes worn by those who carry out the punishments deemed suitable by the gods themselves. Class: Shoes Defense: 15 Weight: 50 Requires Level: 100 Usable By: All Jobs Max HP + 3% Max SP + 3% MATK + 2% Mdef + 15 Increases the damage of Holy property magical attacks on targets by 2%. Increases the damage of Judex by 30%. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Additional MATK + 3% Increases the damage of Holy property magical attacks on targets by an additional 3%. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Additional MATK + 5% Increases the damage of Holy property magical attacks on targets by an additional 5%. Set Bonus Shoes Of Punishment Holy Stick [1] Reduces the variable casting time of Adoramus by 5% per level of Oratio known. Reduces the variable casting time of Judex by 5% per level of Oratio known. Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known. If Holy Stick [1] upgrade level is +7 or higher, Increases magical damage on Demon and Undead race targets by 30%. Increases magical damage on Shadow and Undead property targets by 30%. If Holy Stick [1] upgrade level is +9 or higher, Increases the damage of Adoramus by an additional 20%. Increases magical damage on Demon and Undead race targets by an additional 20%. Increases magical damage on Shadow and Undead property targets by an additional 20%.
Item effect script
bonus bMdef,15;
bonus bMatkRate,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bMagicAtkEle,Ele_Holy,2;
.@r = getrefine();
if (.@r>=5) {
   bonus bMatkRate,3;
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus2 bMagicAtkEle,Ele_Holy,3;
}
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus2 bMagicAtkEle,Ele_Holy,5;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
.@cast = -5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",.@cast;
bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast;
if (.@r >= 7) {
   .@magic = 30;
   if (.@r >= 9) {
      .@magic += 20;
      .@dmg = 20;
   }
   bonus2 bMagicAddRace,RC_Demon,.@magic;
   bonus2 bMagicAddRace,RC_Undead,.@magic;
   bonus2 bMagicAddEle,Ele_Undead,.@magic;
   bonus2 bMagicAddEle,Ele_Dark,.@magic;
}
bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE"));

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",-5*getskilllv("AB_ORATIO");
bonus2 bSkillAtk,"AB_ADORAMUS",10*(getskilllv("AB_CLEARANCE")+getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS"));
if (.@r>=7) {
   bonus2 bMagicAddRace,RC_Demon,30;
   bonus2 bMagicAddRace,RC_Undead,30;
   bonus2 bMagicAddEle,Ele_Dark,30;
   bonus2 bMagicAddEle,Ele_Undead,30;
   if (.@r>=9) {
      bonus2 bMagicAddRace,RC_Demon,20;
      bonus2 bMagicAddRace,RC_Undead,20;
      bonus2 bMagicAddEle,Ele_Dark,20;
      bonus2 bMagicAddEle,Ele_Undead,20;
   }
}
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