
RENEWAL / ITEMS
Nameless Swordsman's Boots [1]
#22178Armor
Anony_Sm_Shoes
Item stats
- DEF
- 18
- Slots
- 1
- Weight
- 100
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Equipment & requirements
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 99+
Nameless Swordsman's Boots description & effects
Increase physical damage to boss monsters by 15%.
------------------------
For every refine level:
ATK +5.
MHP and MSP +2%.
ASPD +1%
------------------------
Set Bonus:
Unknown Swordman Boots
Egnigem Cenia Card
Enable to use Lv.10 Magnum Break.
Restores 5000 HP and 100 SP every 10 seconds.
When your base level 99 or below,
For every refine level,
STR +3, Flee +5.
When your base level 100 or higher,
For every refine level,
STR +10, Flee +15.
------------------------
Set Bonus:
Unknown Swordman Boots
Boss Egnigem Cenia Card
Enable to use Lv.10 Magnum Break.
Restores 5000 HP and 100 SP every 10 seconds.
When your base level 99 or below,
For every refine level,
STR +10, Flee +1.
When your base level 100 or higher,
For every refine level,
STR +10, Flee +2.
------------------------
Class : Shoes
Def : 18
Weight : 100
Required Level : 99
Class : All Jobs
Item details
- Gender
- Both
- Equipment position
- Footgear
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus2 bAddClass,Class_Boss,15;
bonus bBaseAtk,5*.@r;
bonus bAspdRate,.@r;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SM_MAGNUM",10;
bonus2 bHPRegenRate,5000,10000;
bonus2 bHPRegenRate,100,10000;
if (BaseLevel >= 100) {
bonus bStr,10*.@r;
bonus bFlee,15*.@r;
}
else if (BaseLevel <= 99) {
bonus bStr,3*.@r;
bonus bFlee,5*.@r;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bHPRegenRate,1500,10000;
bonus2 bHPRegenRate,30,10000;
if (BaseLevel >= 100) {
bonus bStr,4*.@r;
bonus bFlee,5*.@r;
}
else if (BaseLevel <= 99) {
bonus bStr,.@r;
bonus bFlee,2*.@r;
}






