Game version
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RENEWAL / ITEMS

Shoes of Punishment [1]

#22225Armor

Shoes_Of_Punishment_

Item stats

DEF
15
Slots
1
Weight
50
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus bMdef,15;
bonus bMatkRate,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bMagicAtkEle,Ele_Holy,2;
.@r = getrefine();
if (.@r>=5) {
  bonus bMatkRate,3;
  bonus bMaxHPrate,7;
  bonus bMaxSPrate,7;
  bonus2 bMagicAtkEle,Ele_Holy,3;
}
if (.@r>=7) {
  bonus bMatkRate,5;
  bonus bMaxHPrate,10;
  bonus bMaxSPrate,10;
  bonus2 bMagicAtkEle,Ele_Holy,5;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
.@cast = -5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",.@cast;
bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast;
if (.@r >= 7) {
   .@magic = 30;
   if (.@r >= 9) {
      .@magic += 20;
      .@dmg = 20;
   }
   bonus2 bMagicAddRace,RC_Demon,.@magic;
   bonus2 bMagicAddRace,RC_Undead,.@magic;
   bonus2 bMagicAddEle,Ele_Undead,.@magic;
   bonus2 bMagicAddEle,Ele_Dark,.@magic;
}
bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE"));

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",-5*getskilllv("AB_ORATIO");
bonus2 bSkillAtk,"AB_ADORAMUS",10*(getskilllv("AB_CLEARANCE")+getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS"));
if (.@r>=7) {
   bonus2 bMagicAddRace,RC_Demon,30;
   bonus2 bMagicAddRace,RC_Undead,30;
   bonus2 bMagicAddEle,Ele_Dark,30;
   bonus2 bMagicAddEle,Ele_Undead,30;
   if (.@r>=9) {
      bonus2 bMagicAddRace,RC_Demon,20;
      bonus2 bMagicAddRace,RC_Undead,20;
      bonus2 bMagicAddEle,Ele_Dark,20;
      bonus2 bMagicAddEle,Ele_Undead,20;
   }
}
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