Game version
Artwork unavailable
RENEWAL / ITEMS

Racing Shoes [1]

#22257Armor

Racing_Shoes_TH

Item stats

DEF
10
Slots
1
Weight
40
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bAspdRate,10;
if (.@r>=10)
   bonus bFixedCast,-300;
if (.@r>=12)
   bonus bFixedCast,-200;

Equipment sets

Set 1

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
   bonus3 bAutoSpell,"NC_POWERSWING",10,120;

Set 2

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
   bonus2 bSkillAtk,"GN_CART_TORNADO",30;
   bonus2 bSkillCooldown,"GN_CART_TORNADO",-300;
}

Set 3

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
   autobonus "{}",15,100,BF_WEAPON,"{ sc_start SC_GIANTGROWTH,10000,1; }";

Set 4

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
   bonus bMatk,100;
   bonus3 bAutoSpell,"WZ_METEOR",5,50;
   bonus3 bAutoSpell,"WZ_VERMILION",5,50;
}

Set 5

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
   bonus2 bVariableCastrate,"HW_MAGICPOWER",-50;
   autobonus3 "{ bonus2 bSkillAtk,\"WL_TETRAVORTEX\",15; }",1000,5000,"HW_MAGICPOWER";
}

Set 6

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
   bonus2 bSkillAtk,"MG_COLDBOLT",50;
   autobonus "{ bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_FIREBOLTBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; }",15,10000,BF_WEAPON|BF_MAGIC;
}

Set 7

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
   bonus3 bAutoSpell,"RK_SONICWAVE",5,50;

Set 8

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
   bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500;

Set 9

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
   autobonus "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",100; }",15,5000,BF_WEAPON|BF_MAGIC;

Set 10

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
   bonus bDelayrate,-10;
   autobonus3 "{ bonus2 bAddClass,Class_Boss,25; }",30,10000,"SR_KNUCKLEARROW";
}

Set 11

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
   bonus2 bSkillCooldown,"RA_AIMEDBOLT",-500;
   bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}

Set 12

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
   autobonus "{ bonus bBaseAtk,200; bonus bMatk,200; }",15,10000,BF_WEAPON|BF_MAGIC;

Set 13

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
   autobonus "{ bonus bBaseAtk,200; bonus bMatk,200; }",15,10000,BF_WEAPON|BF_MAGIC;

Set 14

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
   autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",30; }",1000,10000,"RL_S_STORM";

Set 15

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
   bonus2 bSkillCooldown,"KO_HUUMARANKA",-500;

Set 16

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
   skill "ASC_EDP",5;

Set 17

Set effect

if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
   bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
   bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-1000;
}
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