Artwork unavailable
RENEWAL / ITEMS
Racing Shoes [1]
#22257Armor
Racing_Shoes_TH
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 40
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bAspdRate,10;
if (.@r>=10)
bonus bFixedCast,-300;
if (.@r>=12)
bonus bFixedCast,-200;
Equipment sets
Set 1
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus3 bAutoSpell,"NC_POWERSWING",10,120;
Set 2
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillAtk,"GN_CART_TORNADO",30;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-300;
}
Set 3
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{}",15,100,BF_WEAPON,"{ sc_start SC_GIANTGROWTH,10000,1; }";
Set 4
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus bMatk,100;
bonus3 bAutoSpell,"WZ_METEOR",5,50;
bonus3 bAutoSpell,"WZ_VERMILION",5,50;
}
Set 5
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bVariableCastrate,"HW_MAGICPOWER",-50;
autobonus3 "{ bonus2 bSkillAtk,\"WL_TETRAVORTEX\",15; }",1000,5000,"HW_MAGICPOWER";
}
Set 6
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillAtk,"MG_COLDBOLT",50;
autobonus "{ bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_FIREBOLTBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; }",15,10000,BF_WEAPON|BF_MAGIC;
}
Set 7
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus3 bAutoSpell,"RK_SONICWAVE",5,50;
Set 8
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500;
Set 9
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",100; }",15,5000,BF_WEAPON|BF_MAGIC;
Set 10
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus bDelayrate,-10;
autobonus3 "{ bonus2 bAddClass,Class_Boss,25; }",30,10000,"SR_KNUCKLEARROW";
}
Set 11
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-500;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
Set 12
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{ bonus bBaseAtk,200; bonus bMatk,200; }",15,10000,BF_WEAPON|BF_MAGIC;
Set 13
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{ bonus bBaseAtk,200; bonus bMatk,200; }",15,10000,BF_WEAPON|BF_MAGIC;
Set 14
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",30; }",1000,10000,"RL_S_STORM";
Set 15
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus2 bSkillCooldown,"KO_HUUMARANKA",-500;
Set 16
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
skill "ASC_EDP",5;
Set 17
Set effect
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-1000;
}





