
RENEWAL / ITEMS
Tempest Shadow Earring
#24168Shadowgear
S_Tempest_Earring
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadowgear
- Equipment position
- Shadow right accessory
- Required level
- 1+
- Trading & storage
- No restrictions
Tempest Shadow Earring description & effects
A sacred earring of protection.
Adds 5% magical defense bypassing on normal monsters.
Each 2 refines increase magical defense bypassing on normal monsters by 1%.
Class : Shadow Equipment
Location : Earring Weight : 0
Required Lv : 1
Jobs : All
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bIgnoreMdefClassRate,Class_Normal,5+(.@r/2);
Equipment sets
Set 1
Set effect
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
}
Set 2
Set effect
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
Set 3
Set effect
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Demon,100;
Set 4
Set effect
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,100;
}
Set 5
Set effect
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Insect,100;
Set 6
Set effect
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Fish,100;
Set 7
Set effect
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;
Set 8
Set effect
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Angel,100;
Set 9
Set effect
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Formless,100;
Set 10
Set effect
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Undead,100;
Set 11
Set effect
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus2 bIgnoreMdefRaceRate,RC_Plant,100;
Set 12
Set effect
if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
}
Set 13
Set effect
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Demon,100;
bonus2 bIgnoreMdefRaceRate,RC_Angel,100;
}
Set 14
Set effect
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Formless,100;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;
}
Set 15
Set effect
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
bonus2 bIgnoreMdefRaceRate,RC_Plant,100;
}
Set 16
Set effect
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Fish,100;
bonus2 bIgnoreMdefRaceRate,RC_Insect,100;
}
Set 17
Set effect
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
bonus2 bIgnoreMdefRaceRate,RC_Undead,100;
}








