Game version
Tempest Shadow Earring artwork from Ragnarok Online
RENEWAL / ITEMS

Tempest Shadow Earring

#24168Shadowgear

S_Tempest_Earring

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadowgear
Equipment position
Shadow right accessory
Required level
1+
Trading & storage
No restrictions

Tempest Shadow Earring description & effects

A sacred earring of protection. Adds 5% magical defense bypassing on normal monsters. Each 2 refines increase magical defense bypassing on normal monsters by 1%. Class : Shadow Equipment Location : Earring Weight : 0 Required Lv : 1 Jobs : All
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bIgnoreMdefClassRate,Class_Normal,5+(.@r/2);

Equipment sets

Set 1

Set effect

if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
   bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
}

Set 2

Set effect

bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;

Set 3

Set effect

bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus2 bIgnoreMdefRaceRate,RC_Demon,100;

Set 4

Set effect

bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
   bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,100;
}

Set 5

Set effect

bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus2 bIgnoreMdefRaceRate,RC_Insect,100;

Set 6

Set effect

bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus2 bIgnoreMdefRaceRate,RC_Fish,100;

Set 7

Set effect

bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;

Set 8

Set effect

bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus2 bIgnoreMdefRaceRate,RC_Angel,100;

Set 9

Set effect

bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus2 bIgnoreMdefRaceRate,RC_Formless,100;

Set 10

Set effect

bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus2 bIgnoreMdefRaceRate,RC_Undead,100;

Set 11

Set effect

bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus2 bIgnoreMdefRaceRate,RC_Plant,100;

Set 12

Set effect

if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) {
   bonus2 bIgnoreDefClassRate,Class_Normal,20;
}

Set 13

Set effect

bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus2 bIgnoreMdefRaceRate,RC_Demon,100;
   bonus2 bIgnoreMdefRaceRate,RC_Angel,100;
}

Set 14

Set effect

bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus2 bIgnoreMdefRaceRate,RC_Formless,100;
   bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;
}

Set 15

Set effect

bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
   bonus2 bIgnoreMdefRaceRate,RC_Plant,100;
}

Set 16

Set effect

bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus2 bIgnoreMdefRaceRate,RC_Fish,100;
   bonus2 bIgnoreMdefRaceRate,RC_Insect,100;
}

Set 17

Set effect

bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
   bonus2 bIgnoreMdefRaceRate,RC_Undead,100;
}
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