
RENEWAL / ITEMS
Trip Shadow Weapon
#24613Shadow Gear
S_Trip_Weapon
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadow Gear
- Equipment position
- Shadow weapon
- Gender
- Both
- Required level
- 99+
- Jobs
- Gunslinger, Rebellion
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Trip Shadow Weapon description & effects
A glove that brings out the potential abilities of the wearer by attaching it to the hand that wears the weapon.
ATK +1, MATK +1 per refine rate.
Increases ranged physical damage by 3%.
When refined to +7 or higher, increases long ranged physical damage by additional 3%.
When refined to +9 or higher, MaxHP + 10%.
When equipped with Round Trip Shadow Weapon/Shield/Armor,
Increases Round Trip damage by half of the sum of refine rates.
When equipped with Rebellion Shadow Shoes,
Ignores 40% of physical defense of all races except players, additionally ignores physical defense equal to the sum of refine rate of Round Trip Shadow Weapon/Rebellion Shadow Shoes.
Class : Shadow Equipment
Location: Weapon Weight: 0
Required level: 99
Usable by : Gunslinger class
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bLongAtkRate,3;
if (.@r>=7) {
bonus bLongAtkRate,3;
}
if (.@r>=9) {
bonus bMaxHPrate,10;
}
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RL_R_TRIP",.@sum/2;




