
RENEWAL / ITEMS
Advanced Paradise Shadow Armor
#24694Shadowgear
S_2Para_Armor
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadowgear
- Equipment position
- Shadow armor
- Required level
- 100+
- Trading & storage
- Restricted: Dropping, Trading, NPC selling, Cart storage, Storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
bonus bHit,15;
bonus bMaxHP,100;
Equipment sets
Set 1
Set effect
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
bonus2 bSkillAtk,"RK_SONICWAVE",15;
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
bonus5 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),1,BF_SHORT,1;
Set 2
Set effect
bonus bAspd,2;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus2 bSkillAtk,"LG_OVERBRAND",15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
Set 3
Set effect
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bAddSize,Size_All,5;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
bonus2 bSkillAtk,"NC_POWERSWING",15;
bonus2 bSkillAtk,"NC_VULCANARM",15;
Set 4
Set effect
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
Set 5
Set effect
bonus bAspd,2;
bonus bCritical,10;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
Set 6
Set effect
bonus bAspd,2;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",3,1,BF_SHORT,1;
Set 7
Set effect
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
bonus2 bSkillAtk,"WL_SOULEXPANSION",15;
Set 8
Set effect
bonus bAspd,2;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
Set 9
Set effect
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
bonus2 bSkillAtk,"AB_JUDEX",15;
bonus2 bSkillAtk,"PR_MAGNUS",15;
Set 10
Set effect
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-7500;
bonus2 bSkillAtk,"SR_FALLENEMPIRE",15;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
Set 11
Set effect
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
Set 12
Set effect
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"WM_METALICSOUND",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
Set 13
Set effect
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
Set 14
Set effect
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
bonus2 bSkillAtk,"RL_FIREDANCE",15;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
bonus2 bSkillAtk,"RL_R_TRIP",15;
Set 15
Set effect
bonus bShortAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
Set 16
Set effect
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"SP_SOULCURSE",-1500;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
bonus2 bSkillAtk,"SP_SPA",15;
bonus2 bSkillAtk,"SP_SWHOO",15;
Set 17
Set effect
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",15;
Set 18
Set effect
bonus bShortAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"RG_BACKSTAP",15;
bonus2 bSkillAtk,"MG_COLDBOLT",15;
bonus2 bSkillAtk,"MG_FIREBALL",15;
bonus2 bSkillAtk,"MG_FIREBOLT",15;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
bonus2 bSkillAtk,"RG_RAID",15;





