Game version
M. Elemental Master Shadow Armor artwork from Ragnarok Online
RENEWAL / ITEMS

M. Elemental Master Shadow Armor

#24844Shadow Gear

S_EM_Armor

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadow Gear
Equipment position
Shadow armor
Gender
Both
Required level
200+
Jobs
Sage
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

M. Elemental Master Shadow Armor description & effects

Set Bonus: M. Elemental Master Shadow Armor Master Shadow Shield All Talent Status + 2. ------------------------ Set Bonus: M. Elemental Master Shadow Armor M. Elemental Master Shadow Shoes Master Shadow Shield P.ATK + 1, S.MATK + 1. When the total refine level of set is 27 or higher, ignore physical and magical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: M. Elemental Master Shadow Armor M. Elemental Master Shadow Shoes M. Elemental Master Shadow Earring M. Elemental Master Shadow Pendant Master Shadow Shield Master Shadow Weapon Ignore physical and magical resistance of all race monsters (except Player) by 20%. ------------------------ Type: Shadow Equipment Location: Armor Weight: 0 Required Level: 200 Class: Elemental Master
Item effect script
bonus bMaxHP,getrefine()*10;

Equipment sets

Set 1

Set effect

bonus bAllTraitStats,2;

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}

Set 3

Set effect

bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
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