Game version
Golden Blooded Cannon Shadow Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Golden Blooded Cannon Shadow Armor

#24916Shadow Gear

S_SS_KR_Armor

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadow Gear
Equipment position
Shadow armor
Gender
Both
Required level
200+
Jobs
Kagerou Oboro
Class tiers
Third
Refineable
Yes
Trading & storage
No restrictions

Golden Blooded Cannon Shadow Armor description & effects

Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. ------------------------ Damage of Golden Dragon Cannon increased by 8%. ------------------------ For every 2 Refine Levels, MATK + 7. ------------------------ For every 3 Refine Levels, Damage of Golden Dragon Cannon additionally increased by 2%. ------------------------ Set Bonus: Golden Dragon Cannon Shadow Armor Cold Blooded Cannon Shadow Shoes MATK + 2%, S.MATK + 2, If the sum of refine levels is 15 or higher, Magic damage to all size enemies increased by 7%, If the sum of refine levels is 18 or higher, Ignores 50% magic defense of all races (excluding players). ------------------------ Set Bonus: Golden Dragon Cannon Shadow Armor Cold Blooded Cannon Shadow Shoes Master Shadow Shield Magic damage to enemies of all properties increased by 3%, S.MATK + 2, If the sum of refine levels is 27 or higher, Ignores 10% magic resistance of all races (excluding players). ------------------------ Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 200 Jobs : Shinkiro, Shiranui
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillAtk,"SS_KINRYUUHOU",8+2*(.@r/3);
bonus bMatk,7*(.@r/2);

Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
   bonus2 bMagicAddSize,Size_All,7;
   if (.@sum>=18) {
      bonus2 bIgnoreMdefRaceRate,RC_All,50;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
   }
}
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