Game version
Rain Pressure Shadow Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Rain Pressure Shadow Armor

#24950Shadow Gear

S_IG_RF_Armor

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadow Gear
Equipment position
Shadow armor
Gender
Both
Required level
200+
Jobs
Crusader
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Rain Pressure Shadow Armor description & effects

Increase Cross Rain damage by 8%. ------------------------ For every 2 refine level, MATK + 7. ------------------------ For every 3 refine level, increase Cross Rain damage by additional 2%. ------------------------ Set Bonus: Rain Pressure Shadow Armor Rain Pressure Shadow Shoes MATK + 2%, S.MATK + 2. When the total refine level of set is 15 or higher, increase magic damage against all size enemies by 7%. When the total refine level of set is 18 or higher, ignore magic defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: Rain Pressure Shadow Armor Rain Pressure Shadow Shoes Master Shadow Shield Increase magic damage against all property enemies by 3%, S.MATK + 2. When the total refine level of set is 27 or higher, Ignore magic resistance of all race monsters (except Player) by 10%. ------------------------ Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 200 Class : Imperial Guard
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillAtk,"IG_CROSS_RAIN",8+2*(.@r/3);
bonus bMatk,7*(.@r/2);

Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
   bonus2 bMagicAddSize,Size_All,7;
   if (.@sum>=18) {
      bonus2 bIgnoreMdefRaceRate,RC_All,50;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
   }
}
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