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RENEWAL / ITEMS
Spell Master Shadow Earring
#24999Shadow Gear
S_Spell_M_Earring
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadow Gear
- Equipment position
- Shadow right accessory
- Gender
- Both
- Required level
- 200+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMatkRate,3;
bonus bFlee,10;
bonus2 bMagicAtkEle,Ele_Undead,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Neutral,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Ghost,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Holy,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Dark,2*(.@r/3);
if (.@r>=10) {
bonus bSMatk,3;
}
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
if (.@sum>=15) {
bonus2 bMagicAddEle,Ele_All,5;
bonus bMaxSPrate,3;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}


