Game version
Illusion Tablet artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Tablet [2]

#28626Weapon

Tablet_IL

Item stats

ATK
170
Slots
2
Weight
80
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Book
Equipment position
Weapon
Gender
Both
Required level
100+
Jobs
Priest, Sage, Star Gladiator
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Tablet description & effects

Increase physical damage against Shadow, Undead, and Ghost property monsters by 10%. ------------------------ For every 3 refine levels, increase physical damage against Shadow, Undead, and Ghost property monsters by additional 10%, up to 10 refine levels. ------------------------ Increases physical damage taken from Shadow property monsters by 30%. ------------------------ Set Bonus: Illusion Tablet [2] Illusion Ring [1] ASPD + 8%. ------------------------ For every 2 refine levels of Illusion Tablet, increase critical damage by 5%. ------------------------ When refined to +9 or higher, CRI + 15. ------------------------ When refined to +11 or higher, ATK + 100. ------------------------ Type : Book Attack : 170 Weight : 80 Weapon Level : 4 Required Level : 100 Class : Sage, Priest, and Star Gladiator classes
Item effect script
.@val = 10 + 10*(min(getrefine(),10)/3);
bonus2 bAddEle,Ele_Dark,.@val;
bonus2 bAddEle,Ele_Undead,.@val;
bonus2 bAddEle,Ele_Poison,.@val;
bonus2 bAddEle,Ele_Ghost,.@val;
bonus2 bSubEle,Ele_Dark,-30;
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,8;
bonus bCritAtkRate,(5*(.@r/2));
if (.@r >= 9) {
   bonus bCritical,15;
   if (.@r >= 11) {
      bonus bBaseAtk,100;
   }
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,30;
bonus bAspd,1;
bonus2 bSkillAtk,"SJ_FLASHKICK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r/3);

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,30;
bonus bAspd,1;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FLASHKICK",5*(.@r/3);
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