
RENEWAL / ITEMS
Illusion Tablet [2]
#28626Weapon
Tablet_IL
Item stats
- ATK
- 170
- Slots
- 2
- Weight
- 80
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 100+
- Jobs
- Priest, Sage, Star Gladiator
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Tablet description & effects
Increase physical damage against Shadow, Undead, and Ghost property monsters by 10%.
------------------------
For every 3 refine levels, increase physical damage against Shadow, Undead, and Ghost property monsters by additional 10%, up to 10 refine levels.
------------------------
Increases physical damage taken from Shadow property monsters by 30%.
------------------------
Set Bonus:
Illusion Tablet [2]
Illusion Ring [1]
ASPD + 8%.
------------------------
For every 2 refine levels of Illusion Tablet, increase critical damage by 5%.
------------------------
When refined to +9 or higher, CRI + 15.
------------------------
When refined to +11 or higher, ATK + 100.
------------------------
Type : Book
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100
Class : Sage, Priest, and Star Gladiator classes
Item effect script
.@val = 10 + 10*(min(getrefine(),10)/3);
bonus2 bAddEle,Ele_Dark,.@val;
bonus2 bAddEle,Ele_Undead,.@val;
bonus2 bAddEle,Ele_Poison,.@val;
bonus2 bAddEle,Ele_Ghost,.@val;
bonus2 bSubEle,Ele_Dark,-30;
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,8;
bonus bCritAtkRate,(5*(.@r/2));
if (.@r >= 9) {
bonus bCritical,15;
if (.@r >= 11) {
bonus bBaseAtk,100;
}
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,30;
bonus bAspd,1;
bonus2 bSkillAtk,"SJ_FLASHKICK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r/3);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,30;
bonus bAspd,1;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FLASHKICK",5*(.@r/3);







