
RENEWAL / ITEMS
Illusion Ring [1]
#28509Armor
Ring_IL
Item stats
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs except Novice, Super Novice
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Illusion Ring description & effects
An ancient ring.
Class: Accessory
Weight: 20
Requires Level: 100
Usable By: All Jobs except Novice Jobs
Str + 3
If the user's base Str is 100 or higher,
ATK + 30
Set Bonus
Illusion Infiltrator [2]
Illusion Ring [1]
Aspd + 10%
If Illusion Infiltrator [2] upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator [2] upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.
Item effect script
bonus bStr,3;
if (readparam(bStr) >= 100) {
bonus bBaseAtk,30;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,10;
if (.@r >= 9) {
bonus bCritAtkRate,10;
if (.@r >= 11) {
bonus2 bAddRace,RC_Brute,25;
bonus2 bAddRace,RC_Player_Doram,25;
}
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,8;
bonus bCritAtkRate,(5*(.@r/2));
if (.@r >= 9) {
bonus bCritical,15;
if (.@r >= 11) {
bonus bBaseAtk,100;
}
}
Set 3
Set effect
bonus bAtkRate,5;
if (getequiprefinerycnt(EQI_HAND_R) >= 9) {
bonus bCritAtkRate,20;
}
if (getequiprefinerycnt(EQI_HAND_R) >= 11) {
autobonus3 "{ bonus bCritical,15; }",1000,30000,"GC_VENOMIMPRESS";
}



