
RENEWAL / ITEMS
Nero Shield [1]
#28951Armor
Nero_Shield
TypeArmor
Equipment positionShield
GenderBoth
Weight50
Buy price20 z
Sell price10 z
DEF80
Slots1
Required level90
Armor level1
Description
A shield that harnesses the power of water.
This item is indestructible in battle.
Class: Shield
Defense: 80
Weight: 50
Requires Level: 90
Usable By: All Jobs
Mdef + 5
Increases physical and magical damage on Water property targets by 5%.
Reduces damage taken from Water property attacks by 10%.
If upgrade level is +6 or higher,
Increases physical and magical damage on Water property targets by an additional 10%.
Reduces damage taken from Water property attacks by an additional 15%.
If upgrade level is +8 or higher,
ATK + 50, if the users base Str is 90 or higher.
Aspd + 5%, if the users base Agi is 90 or higher.
MATK + 30, if the users base Int is 90 or higher.
Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher.
Increases critical damage on targets by 5%, if the users base Luk is 90 or higher.
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Shield
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bUnbreakableShield;
bonus bMdef,5;
bonus2 bSubEle,Ele_Water,10;
bonus2 bAddEle,Ele_Water,5;
bonus2 bMagicAddEle,Ele_Water,5;
if (.@r>=6) {
bonus2 bSubEle,Ele_Water,15;
bonus2 bAddEle,Ele_Water,10;
bonus2 bMagicAddEle,Ele_Water,10;
}
if (.@r>=8) {
if (readparam(bStr)>=90)
bonus bBaseAtk,50;
if (readparam(bAgi)>=90)
bonus bAspdRate,5;
if (readparam(bInt)>=90)
bonus bMatk,30;
if (readparam(bVit)>=90)
bonus bAddItemHealRate,10;
if (readparam(bDex)>=90)
bonus bVariableCastrate,-5;
if (readparam(bLuk)>=90)
bonus bCritAtkRate,5;
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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