
RENEWAL / ITEMS
Safety Lute [2]
#32110Weapon
Ein_1HLUTE
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 140
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Musical Instrument
- Equipment position
- Weapon
- Gender
- Male only
- Required level
- 170+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Safety Lute description & effects
Made to encourage the workers of Einbroch or signal an emergency.
It has many flaws as a guitar but it produces the loudest sound.
Long-ranged DMG +10%.
Severe Rainstorm damage +10%.
When refined to +7 or higher, ATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Severe Rainstorm damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Severe Rainstorm cooldown -2 sec. and After-cast delay -20%.
Class: Instrument ATK: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Maestro Classes
Item effect script
.@r = getrefine();
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus bBaseAtk,40;
}
if (.@r>=9) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 2
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 3
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 4
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;











