Game version
Royal Chello artwork from Ragnarok Online
RENEWAL / ITEMS

Royal Chello [2]

#32111Weapon

R_Cello

Item stats

ATK
90
MATK
180
Slots
2
Weight
100
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Musical Instrument
Equipment position
Weapon
Gender
Male only
Required level
170+
Jobs
Bard Dancer
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Royal Chello description & effects

A musical instrument used by the Glastheim military bands. It's an ordinary instrument with no special features, but it's influenced by Himmelmes and has magical energy. ------------------------ Can't be destroyed. MATK + 180, increases neutral property magical damage by 10%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more. ------------------------ Set Bonus Royal Cello King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Class : Instrument Attack : 90 Weight : 100 Weapon Lv : 4 Required Level : 170 Job : Ministrel
Item effect script
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus bUnbreakableWeapon;
bonus bMatk,4*.@r;
if (.@r>=9) {
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
   bonus2 bSkillAtk,"WM_METALICSOUND",20;
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@r>=11) {
   bonus2 bMagicAddRace,RC_Undead,20;
   bonus2 bMagicAddRace,RC_Angel,20;
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
   bonus2 bMagicAddEle,Ele_Undead,20;
   bonus2 bMagicAddEle,Ele_Holy,20;
}

Set 2

Set effect

bonus bAspdRate,15;
bonus2 bSubRace,RC_Player_Human,10;
skill "PA_GOSPEL",1;
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