
RENEWAL / ITEMS
Brooch of Hero [1]
#32222Armor
Brooch_Of_Hero
Item stats
- Slots
- 1
- Weight
- 40
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Brooch of Hero description & effects
A brooch given to those who defeated Satan Morroc.
Physical damage against all class enemies + 5%
MATK + 5%
Rune Knight Bonus & Royal Guard Bonus
Max HP + 10%
Increases physical damage on all race targets by 5%.
Archbishop Bonus & Sura Bonus
Aspd + 10%
Increases physical damage on all race targets by 5%.
Mechanic Bonus & Geneticist Bonus
Reduces the SP cost of skills by 10%.
Increases physical damage on all race targets by 5%.
Set Bonus
Brooch of Hero [1]
Hero Judgement Shawl [1]
Disables the following effect of Hero Judgement Shawl [1], chance of casting Level 10 Kyrie Eleison.
Increases the damage of Judex by 5% per upgrade level of the armor.
Increases the damage of Adoramus by 5% per upgrade level of the armor.
Increases the damage of Sky Blow by 5% per upgrade level of the armor.
Increases the damage of Dragon Combo by 5% per upgrade level of the armor.
Increases the damage of Earth Shaker by 5% per upgrade level of the armor.
Set Bonus
Brooch of Hero [1]
Hero Trade Mail [1]
All Stats + 2 per upgrade level of the armor.
Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
Set Bonus
Brooch of Hero [1]
Hero Plate [1]
Disables the following effects of Hero Plate [1], chance of casting Level 10 Heal and Level 10 Storm Gust.
Increases the damage of Storm Blast by 5% per upgrade level of the armor.
Increases the damage of Vanishing Point by 5% per upgrade level of the armor.
------------------------
Class: Accessory
Weight: 40
Requires Level: 100
Usable By: All Jobs
Item effect script
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Knight) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Crusader))) {
bonus bMaxHPrate,10;
bonus2 bAddRace,RC_All,5;
}
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Priest) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Monk))) {
bonus bAspdRate,10;
bonus2 bAddRace,RC_All,5;
}
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist))) {
bonus bUseSPrate,-10;
bonus2 bAddRace,RC_All,5;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0;
bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1;
bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r;
bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bAllStats,2*.@r;
bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */



