Game version
Crystal Blade Necklace artwork from Ragnarok Online
RENEWAL / ITEMS

Crystal Blade Necklace [1]

#32296Armor

Crystal_Blade_Necklace_

Item stats

Slots
1
Weight
50
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory (Right)
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Crystal Blade Necklace description & effects

Increases physical damage against all class enemies by 10%. ------------------------ Enables to use [Aura Blade] level 2. When using [Aura Blade], Increases physical damage on Fire, Water, Holy, Ghost and Neutral property by 30% for 10 seconds. ------------------------ Class : Accessory Defense : 0 Weight : 50 Required Level : 100 Jobs : All Jobs
Item effect script
bonus bStr,5;
bonus bDex,5;
bonus2 bAddRace,RC_All,10;
skill "LK_AURABLADE",3;
autobonus3 "{ bonus2 bAddEle,Ele_All,15; }",10,10000,"LK_AURABLADE";
/*Unknow Rate*/

Equipment sets

Set 1

Set effect

if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
   bonus2 bAddClass,Class_All,10;
   bonus bPerfectHitAddRate,30;
}

Set 2

Set effect

if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
   bonus2 bAddClass,Class_All,10;
   bonus bPerfectHitAddRate,30;
}

Set 3

Set effect

if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
   bonus2 bAddClass,Class_All,10;
   bonus bPerfectHitAddRate,30;
}

Set 4

Set effect

if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
   bonus2 bAddClass,Class_All,10;
   bonus bPerfectHitAddRate,30;
}

Set 5

Set effect

if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
   bonus2 bAddClass,Class_All,10;
   bonus bPerfectHitAddRate,30;
}
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