
RENEWAL / ITEMS
Crystal Blade Necklace [1]
#32296Armor
Crystal_Blade_Necklace_
Item stats
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Right)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Crystal Blade Necklace description & effects
Increases physical damage against all class enemies by 10%.
------------------------
Enables to use [Aura Blade] level 2.
When using [Aura Blade],
Increases physical damage on Fire, Water, Holy, Ghost and Neutral property by 30% for 10 seconds.
------------------------
Class : Accessory
Defense : 0
Weight : 50
Required Level : 100
Jobs : All Jobs
Item effect script
bonus bStr,5;
bonus bDex,5;
bonus2 bAddRace,RC_All,10;
skill "LK_AURABLADE",3;
autobonus3 "{ bonus2 bAddEle,Ele_All,15; }",10,10000,"LK_AURABLADE";
/*Unknow Rate*/
Equipment sets
Set 1
Set effect
if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
Set 2
Set effect
if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
Set 3
Set effect
if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
Set 4
Set effect
if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
Set 5
Set effect
if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}

