Game version
Drooping Thanatos's Dolor artwork from Ragnarok Online
RENEWAL / ITEMS

Drooping Thanatos's Dolor [1]

#400023Armor

Dolor_HatK

Item stats

DEF
30
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
Any level
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Drooping Thanatos's Dolor description & effects

A doll hat that resembles Thanatos' agony. There's a rumor that this doll talks. ------------------------ MHP + 5%, MSP + 5%. ------------------------ Increase physical and magical damage against Shadow and Holy property enemies by 10%. ------------------------ Increase physical and magical damage against Dragon and Angel race enemies by 10%. ------------------------ For every 2 refine level, increase physical and magical damage against Shadow and Holy property enemies by additional 1%. ------------------------ For every 2 refine level, increase physical and magical damage against Dragon and Angel race enemies by by additional 1%. ------------------------ When refined to +7 or higher, ATK + 5%, MATK + 5%. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 15%. ------------------------ Type: Headgear Def: 30 Location: Upper Weight: 10 Required Level: 1 Class: All Jobs
Item effect script
.@r = getrefine();
bonus2 bAddRace,RC_Dragon,10+.@r/2;
bonus2 bAddRace,RC_Angel,10+.@r/2;
bonus2 bMagicAddRace,RC_Dragon,10+.@r/2;
bonus2 bMagicAddRace,RC_Angel,10+.@r/2;
bonus2 bAddEle,Ele_Holy,10+.@r/2;
bonus2 bAddEle,Ele_Dark,10+.@r/2;
bonus2 bMagicAddEle,Ele_Holy,10+.@r/2;
bonus2 bMagicAddEle,Ele_Dark,10+.@r/2;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
}
if (.@r>=9) {
   bonus bVariableCastrate,-10;
}
if (.@r>=11) {
   bonus bDelayrate,-15;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
   bonus bAspdRate,10;
   bonus bVariableCastrate,-10;
}
if (.@r >= 9) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
}
if (.@r >= 11) {
   bonus bFixedCast,-500;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r >= 7) {
   autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC;
   bonus2 bHPDrainRate,50,5;
}
if (.@r >= 9) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
   if (.@r >= 11) {
      bonus bFixedCast,-500;
   }
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r >= 7) {
   autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_WEAPON;
   bonus2 bSPDrainRate,10,3;
}
if (.@r >= 9) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
   if (.@r >= 11) {
      bonus bFixedCast,-500;
   }
}

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-10;
if (@r >= 7) {
   bonus2 bAddEle,Ele_Holy,15;
   bonus2 bAddEle,Ele_Dark,15;
   bonus2 bMagicAddEle,Ele_Holy,15;
   bonus2 bMagicAddEle,Ele_Dark,15;
   if (@r >= 9) {
      bonus2 bAddRace,RC_Angel,15;
      bonus2 bAddRace,RC_Dragon,15;
      bonus2 bMagicAddRace,RC_Angel,15;
      bonus2 bMagicAddRace,RC_Dragon,15;
      if (@r >= 11) {
         bonus2 bAddSize,Size_Medium,15;
         bonus2 bAddSize,Size_Large,15;
         bonus2 bMagicAddSize,Size_Medium,15;
         bonus2 bMagicAddSize,Size_Large,15;
      }
   }
}
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