
RENEWAL / ITEMS
Magic Swordsman Thanatos's Sword [1]
#480136Armor
Thanatos_Sword
TypeArmor
Equipment positionGarment
GenderBoth
Weight50
Buy price0 z
Sell price0 z
DEF60
Slots1
Required level180
Armor level2
Description
A magic sword said to have been used by a powerful swordsman in the past.
You can feel some of the power still contained in it.
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When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3.
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When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2.
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For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%.
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For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%.
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When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%.
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When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%.
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Set Bonus:
Thanatos Magic Sword [1]
The Agony of Thanatos [1]
Reduce Variable Casting Time by 10%.
When the refine level of Headgear is +7 or higher,
increase physical and magical damage against Shadow and Holy property enemies by 15%.
When the refine level of Headgear is +9 or higher,
increase physical and magical damage against Dragon and Angel race enemies by 15%.
When the refine level of Headgear is +11 or higher,
increase physical and magical damage against Medium and Large sized enemies by 15%.
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Set Bonus:
Thanatos Magic Sword [1]
Red Force Pendant [1] OR Blue Mental Pendant [1]
ATK + 50, MATK + 50.
Increase physical and magical damage against Medium and Large sized enemies by 15%.
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Type: Garment
Def: 60
Weight: 50
Armor Level: 2
Required Level: 180
Class: All Jobss
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Garment
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
if (BaseLevel>=210) {
bonus bPAtk,3;
bonus bSMatk,3;
}
if (BaseLevel>=230) {
bonus bPAtk,2;
bonus bSMatk,2;
}
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_Angel,20;
bonus2 bIgnoreMdefRaceRate,RC_Angel,20;
bonus2 bIgnoreDefRaceRate,RC_Dragon,20;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,20;
if (.@r>=11) {
bonus2 bIgnoreDefRaceRate,RC_Angel,10;
bonus2 bIgnoreMdefRaceRate,RC_Angel,10;
bonus2 bIgnoreDefRaceRate,RC_Dragon,10;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,10;
}
}
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
bonus bShortAtkRate,2*(.@r/3);
bonus bLongAtkRate,2*(.@r/3);
bonus2 bAddSize,Size_Medium,5*(.@r/5);
bonus2 bMagicAddSize,Size_Medium,5*(.@r/5);
bonus2 bAddSize,Size_Large,5*(.@r/5);
bonus2 bMagicAddSize,Size_Large,5*(.@r/5);
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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