Game version
Magic Swordsman Thanatos's Sword artwork from Ragnarok Online
RENEWAL / ITEMS

Magic Swordsman Thanatos's Sword [1]

#480136Armor

Thanatos_Sword

Item stats

DEF
60
Slots
1
Weight
50
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
180+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Magic Swordsman Thanatos's Sword description & effects

A magic sword said to have been used by a powerful swordsman in the past. You can feel some of the power still contained in it. ------------------------ When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3. ------------------------ When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2. ------------------------ For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%. ------------------------ For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%. ------------------------ When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%. ------------------------ Set Bonus: Thanatos Magic Sword [1] The Agony of Thanatos [1] Reduce Variable Casting Time by 10%. When the refine level of Headgear is +7 or higher, increase physical and magical damage against Shadow and Holy property enemies by 15%. When the refine level of Headgear is +9 or higher, increase physical and magical damage against Dragon and Angel race enemies by 15%. When the refine level of Headgear is +11 or higher, increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Set Bonus: Thanatos Magic Sword [1] Red Force Pendant [1] OR Blue Mental Pendant [1] ATK + 50, MATK + 50. Increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Type: Garment Def: 60 Weight: 50 Armor Level: 2 Required Level: 180 Class: All Jobss
Item effect script
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bPAtk,3;
   bonus bSMatk,3;
}
if (BaseLevel>=230) {
   bonus bPAtk,2;
   bonus bSMatk,2;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_Angel,20;
   bonus2 bIgnoreMdefRaceRate,RC_Angel,20;
   bonus2 bIgnoreDefRaceRate,RC_Dragon,20;
   bonus2 bIgnoreMdefRaceRate,RC_Dragon,20;
   if (.@r>=11) {
      bonus2 bIgnoreDefRaceRate,RC_Angel,10;
      bonus2 bIgnoreMdefRaceRate,RC_Angel,10;
      bonus2 bIgnoreDefRaceRate,RC_Dragon,10;
      bonus2 bIgnoreMdefRaceRate,RC_Dragon,10;
   }
}
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
bonus bShortAtkRate,2*(.@r/3);
bonus bLongAtkRate,2*(.@r/3);
bonus2 bAddSize,Size_Medium,5*(.@r/5);
bonus2 bMagicAddSize,Size_Medium,5*(.@r/5);
bonus2 bAddSize,Size_Large,5*(.@r/5);
bonus2 bMagicAddSize,Size_Large,5*(.@r/5);
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-10;
if (@r >= 7) {
   bonus2 bAddEle,Ele_Holy,15;
   bonus2 bAddEle,Ele_Dark,15;
   bonus2 bMagicAddEle,Ele_Holy,15;
   bonus2 bMagicAddEle,Ele_Dark,15;
   if (@r >= 9) {
      bonus2 bAddRace,RC_Angel,15;
      bonus2 bAddRace,RC_Dragon,15;
      bonus2 bMagicAddRace,RC_Angel,15;
      bonus2 bMagicAddRace,RC_Dragon,15;
      if (@r >= 11) {
         bonus2 bAddSize,Size_Medium,15;
         bonus2 bAddSize,Size_Large,15;
         bonus2 bMagicAddSize,Size_Medium,15;
         bonus2 bMagicAddSize,Size_Large,15;
      }
   }
}

Set 2

Set effect

bonus bBaseAtk,50;
bonus bMatk,50;
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;

Set 3

Set effect

bonus bBaseAtk,50;
bonus bMatk,50;
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
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